Crapless-Donít

 

 

This web site describes Crapless-Donít games from e-Gamers, a division of SpikerSystems, L.L.C..

 

Please check out the document ďPass Line OddsĒ, in our INFORMATION section for a description of the mathematics involved.

 

Craps is a great game with a great history.

 

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In the old days, it was thought that throwing dice was controlled by the God Fortuna, and often times, dice were used to decide fate.

 

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These days, the game of traditional craps is played on a table with a typical layout:

 

 

 

The table layout typical for Crapless-Craps is similar to Craps:

 

 


 

You will notice 2 obvious differences:

 

  1. The 2, 3, 11 and 12 all have points in the layout along with the 4, 5, 6, 8, 9 and 10.

    Reason: Unlike traditional craps, in Crapless-Craps, the 2, 3, 11, and 12 are simply treated as point numbers, just like the 4, 5, 6, 8, 9 and 10. Players never loose on the come-out roll; the only way to loose is come-out on a point, then throw a seven before hitting it.

 

  1. There are no Donít-Pass or Donít Come Bets.

    Reason: For a bet to exist on any sane layout, there must be some kind of house edge. But if you think about it, there arenít any come-out roll numbers the house can use to gain an edge if all of them are either a 7 or a point number. If the house were to use, lets say the 12 as a come-out roll looser to even up its edge, that would leave the Donít players on a subsequent come-out roll, whist the game would already be playing an established 12 point.

    And thatís why you never see Donít bets on Crapless-Craps tables.

 


 

BUT WAIT! SpikerSystems e-Gamers division has Donít- Pass and Donít-Come bets in Crapless-Craps!!!

 

 

How did we do it?

 

Our patent-pending mapping technology provides for 1 to 37 range and 1 to 38 range randomizations to feed 2-dice games. In plain English, this means that the numbers that feed a Roulette spin can also feed a craps game, or in this case, a Crapless-Craps game.

 

 

And because games fed by roulette spin ranges need to account for the occasional zero or double-zero spin, we took advantage of the situation to create our Crapless-Craps games that feature Donít Pass and Donít Come bets.

 

 

 

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Hereís how it works:

 

 

 

 

 

 

Thatís all there is to it!

This results in a house edge of 2% using European wheel numbers, and 4% using American wheel numbers[1], fitting it neatly between traditional craps 1.4% and the Crapless-Craps Pass/Come-line 5.3% house edge.

 

And just like all of our line bets, Crapless-Donít bets feed our patent-pending TruePlace betting pool with balances that can be used for any of our TruePlace wagers available in the game!

Note: Some of our demo programs include a class of ďTruePlace Free-Odds LayĒ wagers, which can swing the house edge over to the player. These are demonstrated as a possible ďLimited Availability Player Compensation RewardĒ, as described in our patents and also in incorporated patents from Signature Gaming, L.L.C.


 

 

You can find Crapless-Donít bets in the following SpikerSystems e-Gamers division games:

 

 

RouleDice_CC

 

 


 

 

RB_Crapless_Craps

 

Note: Changes are currently being made to make the donít bets available in this game in versions V1.05E and later.

 

 


 

 

TruePlace_RB_EasyGames_CC_Donít

 


 

Go to discflicker.com and get the SAFE download and try it on the 24-hour world-wide charity roll.

 

Marty

11-Sep-2010

 

 

mwollner@mi.rr.com

 



[1] Please see the pass-line odds document for the math involved in these determinations