Copyright Pending: Do NOT copy or re-distribute any part of this document, or I will hunt you down and beat you up.

 

 

Big Bang Formation of Matter

 

By Marty Wollner

 

discflicker.com

 

05-Dec-2010

 

This Paper is Strictly Scientific

 

 

 

 

 

If you can’t read this, crank up the zoom on your browser to 150%

 

 

This is a work in progress; always check for the latest version at discflicker.com.

 

 

 

Click HERE for MS Word Book Page Format

 

Click HERE for Web Layout Format


 

 

Introduction

 

This paper:

 

1.    In no way discusses or elaborates upon God, religion or creationism.

 

2.    Details how matter forms during the first few moments of a big bang.

This is based upon “Marty’s simple model of a Universe”.

 

3.    Defines a mathematical model describing principles common in the creation of Digital Universes.

 

4.    Elaborates upon the model, discussing scientific implications derived from it.

This includes some *amazing new and shocking revelations.

 

 


 

“Marty’s simple model of a Universe” is described in the book “Perpetual Life: The Eye of the Octopus”.

 

 I‘ve attempted to include all pertinent information from the book right here, so

 

YOU DON’T NEED TO READ IT.[1]

 

 

Easy reading

 

Color codes are assigned for readability, depending on your background:

 

Green       Anyone who can read

(if you can’t read, we have a paradox on our hands)

 

Yellow      High school math and science

 

Purple      College / industrial level math and science

 

Red         Geek computer type

 

Light Blue  Footnotes

 

*Grey       An Amazing Revelation,

at least yellow or more difficult

 

Italics     Stupid stuff for humor

 

$$$         Indicates work in progress

 

 

Skip the sections you don’t understand!

 

 

Footnotes are important, don’t miss them!![2]

 


 

 

Navigation

 

We’ll first quickly review the scientific premises set forth in the book, and then take off into detail describing the formation of matter during a digital rendition of a big bang.

 

If you don’t understand this review, please refer to the book via the “Science-ONLY topics links”[3].

 

 

Everything in UPPER CASE UNDERLINED BOLD in this paper is a new term or concept, hopefully making sense because I’ve tried to introduce them in an understandable order, building one concept upon another, as the table of contents reveals.

 

Quick Jump Links are also in place for fast navigation.

 

To skip the Table of Contents, Click HERE.

 


 

Table of Contents

 

 

Introduction... 3

This paper: 3

Easy reading.. 4

Navigation.. 5

Table of Contents. 6

Availability.. 12

Quick Jump Links: 13

Additional resource : “Closed Loop Programming”. 14

Additional resource : Download of Octopus_2.zip. 14

*A List of Amazing Revelations. 22

Quick review of the Scientific premises from the book    24

Overview of Marty’s Simple Model of a Universe. 24

Finite Limitations. 24

Ordered Definitions of the Components of a Universe. 25

Pseudo-code Showing the Simple Declarations for Components of a Universe. 26

States of a Universe. 27

State Transitions. 27

Three Factors that determine the next position of a particle. 28

1 - Sharing the exact same location at the same time with other particles (NUCLEAR FORCE)  28

2 - Close proximity to a set of other particles (QUANTUM FORCE). 28

3 - Speed and direction relative to only one other particle… classical physics and relativity (NEWTONIAN FORCE). 28

One force at a time and Prioritization of which force to use. 29

Nuclear Forces. 29

This document now takes off !!!.. 30

The Formation of Matter During a Digital Big Bang    31

Assumptions. 31

Particle Spreading and Virtual Matter.. 32

Could This Apply to Our Universe?. 32

*Time Frames: The Death of a Horse and a Pony.. 33

Virtual Computing. 34

The King. 35

The Chess Game. 36

Definition: How Computer Simulators Work. 37

Is there a point?. 38

Can We PLEASE Get to the Point?. 39

Time Frames. 39

Relative Terminology of the Chess Game. 40

A Long Day in My Computer Lab. 41

*A Not so Obvious Thing. 43

Demonstration of a Simple Universe: M7P1DPOU.. 45

You can follow this example along by running Octopus_2.exe, found inside of Z_Octopus_2.zip, freely distributed with this paper. 45

*Visualization of the virtual M7P1DPOU.. 45

Visualizing virtual multi-dimensional M7P1DPOUs. 46

Representing the Initial State of M7P1DPOU as a Data Table. 47

Visualizing states of virtual M7P1DPOU.. 47

Kicking off M7P1DPOU with a Bang! 49

The first tick of time in M7P1DPOU.. 49

NuclearMove Algorythm Used in M7P1DPOU.. 49

Ready?GO! 50

Visualizations of M7P1DPOU.. 51

The second tick of time in M7P1DPOU.. 52

The Formation of Atoms. 52

The Formation of Atoms in M7P1DPOU.. 53

Algorithm for the Formation of Atoms in M7P1DPOU.. 53

Eligibility for Movement by Quantum Forces. 53

Next step: Determination of What Kind of Atom will be Created. 54

Next step: Fusion. 55

We now have matter in M7P1DPOU!!! 56

Refined  Definitions. 57

Matter. 57

Formation and Persistence. 57

Marty’s Definition of Digital Existence: 58

The List of Atoms That Exist at Any Moment in Time: 58

*Can we all just agree on…... 59

*The Bridge to Reality. 60

*How Much Affect?. 60

*Assigning Mass … Where Energy Comes From in a Digital Universe. 61

*And so, in my Universe, the Bridge to Reality. 62

Marty’s Algorithm for Assigning Mass at Element Creation. 63

Getting ready for Newton. 63

Next Step: The Motion of Atoms. 64

Eligibility for motion by Newtonian Force. 64

Considerations for Newtonian Motion. 64

Drag. 65

Digital Implementation of Newton’s Law.. 66

Verbal Expression of Newton’s Law: 66

Newton’s Law as a Math  Equation: 66

Newton’s Law Applied to a Set of Masses. 67

Digital Rendition of Newton’s Law.. 67

Start With Only One Dimension. 68

Algorithm for Drag Between 2 Digital Atoms. 68

Algorithm for Drag on an Atom by All Other Atoms in a Universe. 69

Pseudo Code for Calculating Drag on a Single Atom: 69

Multiple dimensions… there’s your square! 70

Calculating Speed. 71

Algorithm for Newtonian Motion in M7P1DPOU.. 71

By the way,…... 72

Generalizations derived from M7P1DPOU... 73

Phases of the Creation of M7P1DPOU.. 73

Startup. 73

Plasma. 73

Matter Creation. 74

Motion of Matter. 74

Moving Matter Away from the Center of the Universe. 74

More Elements. 75

Unaccounted Behaviors, SHOCKING News.. 76

*The Hidden Twist… Digital Truncation and Rounding…... 77

*Clumping and Infinity.. 78

But why do they clump???.. 78

Modern Science’s best shot .. the “Space-Time-Continuum”. 78

Marty’s Opinions on the Theory of Space-Time-Continuum.. 79

In the Near Future: The Final Proof 79

The Unifying Thread: WORD SIZE and Finite Limitations. 80

How Finite Limitations Changes Newton’s Law... 81

Marty_Pockets. 81

Digital Renditions. 82

Pseudo Code for Calculating Average Drag Upon a Single Atom: 82

Purity Of Essential code. 83

So, ANYWAYYY, Where’s the Marty_Pocket?. 83

Example Universe:M57. 84

Pseudo Code for Calculating Average Drag Upon a Single Atom:in M57: 84

How Finite Limitations Change Newton’s Law... 85

Effect Upon the Denominator: Digital Truncation. 85

Effect Upon the Numerator: Digital Rounding. 85

Why Not Try Using Floating Point Numbers?. 86

The Proof Is In The Shape Of The Universe!!! 86

The Arm of Dave. 87

The Wrath of Dave’s Stumble. 88

Is this Example a bit too Far Flung?. 89

Not Obvious – the Consistency and Predictability of Unpredictability. 89

The shape of the Universe of the Arm of Dave. 90

The shape of a Universe virtually created using consistent patterns of inconsistency. 90

OK,OK, I think the lizard is dead by now. We have Clumps. Now what?. 91

Marty’s Strong Opinions On Living In A Digital Universe: 91

Coming up next, stealing my own show about Radiation. 92

*Crossing the Bridge Between Newton and Einstein. 93

*An Instant Revelation About the Speed of Light 94

Radiation.. 95

Radiation Has Zero Mass. 95

Marty’s World Radiation. 96

Radiation Events. 97

Propagation. 97

Propagation Through a Digital Universe. 98

The Tricky Part 99

Propagation Through a Digital Medium Over Multiple Tick Durations. 100

Step by Step Progression of the 2 Tick Stream.. 101

Where do all of these “Effective Wave Particles” go?. 101

*Real World Analogies. 101

Definitions for a Radiation Event 102

What’s missing?. 103

*Marty’s theory on the Speed of Propagation through a digital medium: 103

Radiation Frequencies. 104

What’s next?.. 105

*This is a work in progress, but here are PREDICTIONS. 106

*A new goal: 107

*What am I Trying to Prove?. 107

*The Cart Needs to Stop Pulling the Horse. 108

*What if?. 108

Oh No, Here Comes the Nut Case…... 109

*Point of View.. 110

Request for Code. 111

*Quest for Parameters. 112

*What Would Happen?. 112

*Bolt, The Wonder Dog!! 113

The Universe’s Digital Framework. 113

Where Are We?. 113

Where Are We Going?. 114

How Is Our Planet Oriented Towards The Center Of The Universe?. 114

Finding The Center Of The U. 114

Marty? HELP!!! 115

Assumption: Using The Digital Grid As A Transport Conduit 116

Bolts! 116

Is The Bolt Straight? WHY NOT ???. 117

Universal Map Locator: The Bolt Invention. 118

The Road Map Tools. 118

More Than A Tool?. 119

Comparing Characteristics Of Bolts. 119

Taking Mohamed To The Mountain! 120

Permutations and Correlations. 120

Examining Bolts For Physical Characteristics. 121

Conclusions We Can Draw From The Characteristics Observed. 122

The Future Looks Bright 122

Unifying Principles.. 123

*If Statements. 123

*Looking for If Statements. 124

*Implications of not finding any If Statements: 125

*Just Wondering…... 127

In Any Case. 127

“Mission Accomplished”. 127

Analysis of “Historical Religious” Interpretations. 128

The Notebook. 129

Final thoughts:. 130

Appendixes and notes:. 135

Note_BBF_1: Compression of all Matter Into a Single Location.. 135

Note_BBF_2: Representing a 3-D Universe Using Only 1-Dimension Numerical Representations. 136

Note_BBF_3: Computer Word Sizes and Addressing Limitations. 137

Note_BBF_4: Pseudo-code for a run of the Universe: 141

Note_BBF_5: Comments on Pseudo-code for a run of the Universe. 144

Note_BBF_6A: Prime Numbers and PrimeDentites. 145

Terminology definition: Prime Number. 145

Marty terminology definition: PrimeDentity. 145

Note_BBF_6B: Pseudo-code for DetermineNext : 147

NOTE_BBF_7: A few notes on the NuclearMove function code: 150

Note_BBF_8: Marty terminology definition: Force and Energy    151

*Note_BBF_9: Benefits of discovering the formula…... 153

OK, but how does that help Mankind?. 153

Architectural Sequences. 154

Axis’s of Evil?. 154

If you really think about it…... 155

Breaking the Heisenberg Uncertainty Principal 156

Harvesting the knowledge… new machines of the future. 157

Tiny Widgets. 157

Tiny Tools that build Tiny Machines. 157

Tiny Grid-Snap Perpetual Radiant Energy Machine. 157

Osmosis-Reel Heat-to-Mechanical Energy Conversion Machine. 157

Ultra Concentrated Data Storage Units. 158

Universal Map Locator: Bolt 158

Ultra Capacity Computers. 158

Note_BBF_10: Simulators. 159

Note BBF_11: A Discussion About Hidden Particles. 160

Note_BBF_12: E = MC What???. 162

Note BBF_13: The Hack.. 164

Note BBF_14: What happened during the “Big Bang”?. 166

Marty’s Theory on Maximum Particle Motion in the History of the Universe: 167

The Flow of the Universe. 168

Marty’s deduced solutions for a continuously re-cycling Universe: 169

Student Assignment. 171

Periodic table of the Elements. 172

About the author: 173

 


 

 

Availability

 

 

 

This paper, the book, and all of the accompanying resources are to always remain freely available for anyone to read for free. I will not accept donations for it.[4]


 

 

Quick Jump Links:

 

 

1.     To Jump to the  Octopus_2  DOWNLOAD, Click HERE

 

 

2.     To Skip the Review, Click HERE

 

 

3.     To Jump Directly to the MEAT of this Discussion, Click HERE

 

 

4. *To Jump Directly to  a list of New, Shocking Revelations, Click HERE.

 

 

 

 


 

Additional resource : “Closed Loop Programming”

 

 

For another scientific point of view on this, please read the paper “Closed Loop Programming”, freely available from discflicker.com.

 

Additional resource : Download of Octopus_2.zip

 

A set of computer program modules accompanies this paper, all written in MS VB. This is SAFE CODE, I wrote it all myself! [5]

 

Octopus_2.zip is freely distributed with this paper. It contains Octopus_2.exe which can be run directly without installation on any Windows capable computer. Octopus_2.zip also contains the MS VB project files including all component source code and form modules.

 

Feel free to examine and run it, and even make modifications, but DO NOT re-distribute it in any form or I will hunt you down and beat you up!

 

 

Octopus_2 features adjustable parameters for:

 

 

This is a work-in-progress, so expect nice new additional features very soon.

 


 

 

You can run this right now directly from within the .zip:  just Click HERE

 

 

Note: You might get a pop-up blocking the download. It IS SAFE!!

 

 

 Then click Open (instead of Save),

 

 


 

 

then click through the Z_Octopus_2 folders,

 

 

 


 

 

then double-click on the Application Named Octopus_2.exe,

 

 

 


Click Run… (you don’t need to “Extract all” unless you’re programming),

 

 


 

Click Run… I am the unknown publisher (in more ways than one!)

 

 

 

 

This program ACTUALLY WORKS!!

 

 


 

 

 

 

 

You can run the program along with reading this paper as a visual aid.

 

 

 

 

 

Here, Octopus_2 just completed execution of M7P1DPOU, the Digital Universe used in this paper as a lengthy example (below):

 

 


 

 

 

You can change parameters on-the-fly to a running program, pause and restart a universe at any tick in time, and toggle levels of reporting detail.

 

You can cut and paste the output into Excel or into a graphics package, and see what kind of monsters you unknowingly created in the deep, dark bowels of your Universes. Not responsible for anything that results within any universes you create. Don’t forget to set the captives free!! Batteries not included. Void in Livonia, Michigan., USA, and some strict Peanut Butter Lover-only countries. Par value nearly infinitesimal. All right reserved. See store for details. Good luck, Jim.[6] This message will self-destruct in 10, 9, 8, …

 


 

 

 

*A List of Amazing Revelations

 

 

Here’s a list of amazing revelations as quick jump links … ENJOY!

 

 

  1. *Time Frames, *A Not so Obvious Thing

    Relative time frames between Inner and Outer Universes.

 

  1. *Visualization of the virtual M7P1DPOU

    Visualize a real virtual world created before your eyes.

 

  1. *Can we all just agree on…, *The Bridge to Reality,  *How Much Affect?, *Assigning Mass … Where Energy Comes From in a Digital Universe, *And so, in my Universe, the Bridge to Reality is:

    Can we all just agree that matter is only real if it can affect other matter? E = MC WHAT???

 

  1. *The Hidden Twist… Digital Truncation and Rounding…

    Fascinating, riveting, a must read!

 

  1. *Crossing the Bridge Between Newton and Einstein, *An Instant Revelation About the Speed of Light

    Filling the gaps with a simple set of explanations.

 

  1. *Clumping and Infinity

    (All sections) How digital rounding creates galaxies.

 

  1. *Real World Analogies

    Describes how light has the “power” to continue indefinitely though space.

 


 

  1. *Marty’s Theory on the Speed of Propagation

    Clarifies how a digital universe must have a finite resolution used to gauge particle movements… The “Speed of Light” in a Digital Universe? ONE LOCATION PER TICK.

 

  1. *Predictions, *A new Goal, *What am I trying to Prove?, *The Cart Needs to Pull The Horse!!!, *What If?, *Oh, Oh, Here Comes Nut Case…,  *Point of View, *Quest for Parameters, and *What would happen?

    Marvelous insights on using the theory of digital rounding to model and explain our own universe.

 

  1. *Bolt, The Wonder Dog!!

    (All sections) Describes using electrostatic charges to locate the Universes Digital Grid. Very interesting and promising!

 

  1. *Note_BBF_9: Benefits of discovering the formula…

    (All sections) A science fiction speculation on what is possible in a digital universe.

 

 

  1. *If Statements, *Looking for If Statements, and *Implications of not finding any If Statements:, *Just Wondering…

    Scientific based philosophy about the history of our universe. A nice way to close.

 


 

 

Quick review of the Scientific premises from the book

 

This paper starts right here. Enjoy!

 

Overview of Marty’s Simple Model of a Universe

 

Marty describes a UNIVERSE as being DIGITAL in nature, and thus can be defined in terms of COMPUTER DATA STRUCTURES that get  manipulated by COMPUTER ALGORITHMS.

 

Finite Limitations

 

Being digital in nature implies that there are FINITE LIMITS to the sizes of these computer data structures and to the capacities of various numbers used in the computations.

 

And, so, the term INTEGER is used to describe an integer number in computer terms, implying that it has a finite WORD SIZE[7].

 


 

Ordered Definitions of the Components of a Universe

 

A Universe consists of a SET OF LOGICALLY DEFINED OBJECTS called PARTICLES. Each and every particle has an identical set of ATTRIBUTES associated with it, however, the VALUES currently ASSIGNED to these attributes can vary from one particle to the next.

 

Here is a complete[8] list of the attributes associated with particles:[9]

 

  1. An ARRAY INDEX NUMBER uniquely identifying it from other particles.

 

  1. A LOCATION (an integer number, or a set of integer numbers if the Universe has more than one DIMENSION), relative to the CENTER of the VIRTUAL UNIVERSE that implicitly results from the definitions.

 

  1. A VECTOR, which consists of a SPEED (an integer number) and a DIRECTIONOBJECT (DirectionObject), the Array Index of another particle, or the value null).

 

  1. A PRIMEDENTITY (PrimeDentity), which is a unique prime number assigned to each particle in a set of particles.

 

 

A LIST OF PARTICLES thus makes up a Universe, and the attributes assigned to these particles at any point in time represent the current STATE of the Universe.

 

The relative locations of particles in the list enact the formation of STRUCTURES which can be VISUALIZED as constituting MATTER within the virtual universe.

 

This describes how a Universe can consist of a set of POINT-SIZE particles; they act a set of MARKERS delimiting relative locations that REPRESENT material within the virtual U.

 

Pseudo-code Showing the Simple Declarations for Components of a Universe

 

 

 

‘ (This is a comment line)

  (A continuing comment line) …

 

Constant UniverseObjectCount = 10 ka-jillion

‘ The count of objects (particles) in the Universe

 

Constant UniverseDimensionCount = 3

‘ The count of dimensions in the Universe

 

Type Definition: LocationType

‘ A data structure used to describe an object’s location

 

    Xyzloc as positive integer (UniverseDimensionCount)

 

End Type Definition

 

Type Definition VectorType

‘ A data structure used to describe an object’s speed and direction.


’ Note that the direction is not defined in terms of grid location;
  the DirectionObject is the index of another object in the U.,
  and set to NULL if speed = 0. Note also that

  speed is limited to the speed of light.

‘ This is how relativity is implemented in the Universe.

 

    Speed            as integer

    DirectionObject  as positive integer or NULL

 

End Type Definition

 

Type Definition UniverseObjectType

‘ A data structure used to describe an object’s
‘ PrimeDentity (described in

Note_BBF_6A: Prime Numbers and PrimeDentites below)
’ and it’s state; its location and its vector

 

    PrimeDentity    as Integer

    Location        as LocationType

    Vector          as VectorType

 

End Type Definition

 

Dim UniverseObjects (UniverseObjectCount, 2) as UniverseObjectType

‘ Sets of Arrays that define the states of all objects in the Universe.

  This is where our Universe actually exists.

 

 


 

States of a Universe

 

The state of a Universe at any point in time is defined by the values of all of the attributes associated with all of the particles in it. By making CHANGES to the values of these attributes, we effectively create NEW STATES of the Universe.  Additionally, these changes implicitly enact changes to locations of particles marking out the material structures within the virtual Universe, resulting in VISUALIZATIONS OF PERCEIVED MOTION OF MATERIALS within it.

 

Changes made to the list of particles are implemented in a DIGITAL manner such that all are enacted at the same instant, thereby changing the state of the Universe in a set of discrete PULSES or TICKS OF TIME.

 

The motion of matter in a universe over a period of time can thus be described as an ORDERED SET OF INDEPENDENT STATES. We refer to the changes that occur from one state to the next as “STATE TRANSITIONS”.

 

State Transitions

 

Ok, now let’s review how these states transition from one to the next in Marty’s simple model:

 

At any point in time, all of the particles that make up a Universe are in a particular set of states (locations and vectors).

 

The next state of each particle is calculated by applying a simple set of RULES enacting only according to the present states of all the particles in the list.

 

This means each particle is considered for motion according to the relations of its state with the states of all other particles in the Universe at any particular moment in time. I’m calling these considerations a set of FACTORS.

 

 

The pseudo code for a run of the universe is included below in Note_BBF_4 and an in-depth discussion follows in Note_BBF_5.


Three Factors that determine the next position of a particle

 

 

Only three Factors cause a particle to move into its next state, and each has an associated “FORCE” enacted by a different ALGORITHM:

 

 

1 - Sharing the exact same location at the same time with other particles (NUCLEAR FORCE)

 

               

 

2 - Close proximity to a set of other particles (QUANTUM FORCE)

 

            

  

3 - Speed and direction relative to only one other particle… classical physics and relativity (NEWTONIAN FORCE)

 

 

                     

 


One force at a time and Prioritization of which force to use

 

Marty believes that only one of these forces is applied to a given particle in any moment in time. Each particle is considered according to the PRIORITIES listed above.

 

We first consider if the particle is ELIGIBLE for Nuclear force, if so, it is moved by Nuclear force rules. If not eligible for Nuclear force, then we consider using Quantum force, or if not, then the particle is moved by Newtonian force.

 

Lets knock off nuclear forces right now.

 

Nuclear Forces

 

When more than one object occupy the exact same location[10] a set of “Nuclear force Rules” is applied as a first priority in calculating the next positions for all of these co-occupying particles.

 

The objective is to move each particle away from the position it shares with any other particle(s), into different positions; if we don’t get them into different positions, there might be a repeating co-occupation in the next tick of time, and this could repeat indefinitely, causing the program to infinitely loop, thus suspending all subsequent movement of all of the particles in the entire Universe. Which is a bad thing.

 

In order to prevent an infinite loop, we’ll use the PrimeDentity specified for the array index number of the particle being considered to grant uniqueness to the calculation of its next position.

 

Please see Note_BBF_6A  for a description of PrimeDentities.

 

Please see Note_BBF_6B and Note_BBF_7 for pseudo-code and an in-depth discussion of the NuclearMove code.


 

This document now takes off !!!

 

 

 

 

        

 

 

 

I might retro-fit this stuff back into the book some day, but for now, this document takes off where the book stopped, providing vastly greater detail and insight into the creation of materials during a digital big bang.

 

The reasons I wrote the book are explained within it. The scope of the book really precludes me from adding too much more technical stuff, although the book formed the origins of this paper. Let’s just call this “a separation of philosophy and science”.

 

 

 


The Formation of Matter During a Digital Big Bang

 

Assumptions

 

In review, there are 3 exclusive “Forces” that enact upon the present state of each and every particle in the U. as they transition into the next state. I describe them as “Nuclear”, “Quantum”, and “Newtonian” forces. Nuclear forces are first considered, if not, then Quantum, and if not, then finally Newtonian forces are used to re-assign a particle into its next state.

 

We’re assuming that all of the particles are all logically assigned to be located in the center of the U. as the big bang began.

 

This represents a perfect ultra-concentration of particles, all “squeezed” into a single point size location.

 

Please see  Note_BBF_1: Compression of all Matter Into a Single Location  in your spare time.

 


 

Particle Spreading and Virtual Matter

 

Subsequent states of the U. will then have these particles spreading out away from the center, so particles will be located apart from one another, and THAT is how matter takes up SPACE in within the virtual reality thus created.

 

Could This Apply to Our Universe?

 

Instead of thinking about our Universe’s big bang as consisting of actual tiny bits of matter exploding away from the center, try to think of it as numbers counting their way outward from the number zero.

 

The set of point-size bits that scientists today call QUARKS map out relative positions that create the spatial relations that compose matter, EXACTLY THE SAME as can be done with a list of numerical pointers… the results are identical.

 

The conceptualization of this is difficult until you consider how things might appear from within a digital Universe. It’s simple to visualize it if you understand what I’m calling TIME FRAMES. Once you cross that hurdle, its easy the see that in reality, we’re all swimming in a sea of numbers. Put another way, reality IS numbers.

 

 

Click HERE to skip the lengthy discussion on time frames.


 

*Time Frames: The Death of a Horse and a Pony

 

I’m going to spend a lot of time on this. The book beats a horse to death discussing it, but here, we beat a horse AND a pony to death, because understanding Time Frames (as well as Word Size) are key!

 


 

Virtual Computing

 

Note: The next 3 sections are YELLOW only if you can’t do basic arithmetic. Of course, I’m assuming in this statement that at least you can count to 3.

 

If you need to add some numbers together, you can get the job done in any of a number of ways, the most obvious is to sit down and use a pencil and paper. Or, you can speed things up, and even automate the process by using a tool like an adding machine.

 

When using a tool to perform some calculations, it doesn’t matter if you’re using an abacus or a slide rule. It doesn’t matter if it’s an adding machine that uses gears, sand, or fluids with valves. You could use an old SR 10[11] pocket calculator, or you can use a computer; any kind of computer. The same set of calculations can also be made visualizing the answer, by looking at a set of charts, by asking someone to give you the answers, etc., etc., etc. 

 

                

 

 

 

Whatever tools you might be using, whatever way it gets done, the correct results will always be the same. The only difference might be the speed at which the job gets done, but in the end the results of the calculations are identical. Nobody can argue about this, it’s as simple as it sounds.


The King

 

Lets take this a step further; King Bennett needs to perform 18 calculations, and he demands that the results must be correct. To be absolutely certain, his highness orders 9,000 of his closest disciples to somehow perform all of these calculations and report the results back to him in a list. Here is The King’s list of calculations to be performed:

 

  1. 2 + 0

 

  1. (The result of 1) + 3

 

  1. (The result of 2) + 2

 

Etc…

 

Each of the 9,000 disciples use whatever methods they have available to them to complete the task and report their list of results, for example:

 

  1. 2 + 0 = 2

 

  1. (The result of 1) + 3 = 5

 

  1. (The result of 2) + 2 = 7

 

Etc…

 

Again, the methods the disciples use to determine these calculations have no effect upon the correct results. The correct lists from all of the disciples are identical because all of the calculations were made by virtually identical methods. Anyone with incorrect results is battered to death with flying discs by the king himself.

 

 


The Chess Game

 

We can compare The King’s sequence of calculations to another sequence; the moves players of a chess game make. Today’s chess players use “Standard Algebraic Chess Notation” to record the sequence of moves made in a game:

 

       

 

Here is an example of a report listing of a full game’s sequences of moves:

 

1. e4 c5 2. Nf3 d6 3. Bb5+ Bd7 4. Bxd7+ Qxd7 5. c4 Nc6 6. Nc3 Nf6 7. O-O g6 8. d4 cxd4 9. Nxd4 Bg7 10. Nde2 Qe6 11. Nd5 Qxe4 12. Nc7+ Kd7 13. Nxa8 Qxc4 14. Nb6+ axb6 15. Nc3 Ra8 16. a4 Ne4 17. Nxe4 Qxe4 18. Qb3 f5 19. Bg5 Qb4 20. Qf7 Be5 21. h3 Rxa4 22. Rxa4 Qxa4 23. Qxh7 Bxb2 24. Qxg6 Qe4 25. Qf7 Bd4 26. Qb3 f4 27. Qf7 Be5 28. h4 b5 29. h5 Qc4 30. Qf5+ Qe6 31. Qxe6+ Kxe6 32. g3 fxg3 33. fxg3 b4 34. Bf4 Bd4+ 35. Kh1 b3 36. g4 Kd5 37. g5 e6 38. h6 Ne7 39. Rd1 e5 40. Be3 Kc4 41. Bxd4 exd4 42. Kg2 b2 43. Kf3 Kc3 44. h7 Ng6 45. Ke4 Kc2 46. Rh1 d3 47. Kf5 b1=Q 48. Rxb1 Kxb1 49. Kxg6 d2 50. h8=Q d1=Q 51. Qh7 b5 52. Kf6+ Kb2 53. Qh2+ Ka1 54. Qf4 b4 55. Qxb4 Qf3+ 56. Kg7 d5 57. Qd4+ Kb1 58. g6 Qe4 59. Qg1+ Kb2 60. Qf2+ Kc1 61. Kf6 d4 62. g7# 1-0

 

 

This example is Kasparov versus the World, a game played by Garry Kasparov over the internet against the rest of the world, with the World's moves being chosen by popular vote under the guidance of a team of grandmasters.


 

Definition: How Computer Simulators Work

 

Some of the most useful computer application programs we have are called “computer simulators”. For example, IBM made a ton of money in the 60s and 70s with its “mainframes”, which are really big, fast and expensive computers. To keep IBM’s mainframe market competitive as the cost of hardware began plummeting in the 80s and 90s, they came up with the “Virtual Machine” (VM).

 

It sounds like hardware, but the VM is really a set of computer programs each of which behaves exactly like a different kind of computer. A single mainframe can run multiple VMs all at the same time, simulating a collection of disparate computer systems. So then, as cheaper mid-range computers like the AS-400 were introduced, IBM kept its mainframe market share by providing a VM program that acts exactly like an AS-400.[12]

 

 

 

                        

 


 

Is there a point?

 

A program designed to run on the AS-400 has NO WAY OF KNOWING if it’s running on an actual AS-400, or on a Virtual Machine running on a mainframe simulating an AS-400, or running on any other kind of computer simulator, for that matter. From the point of view of the running program, the exact same sequence of state changes is executed.

 

And so, the exact same results occur, and the program doesn’t care.

 

Why should it care, after all, its just a program. The only thing that matters is that the calculations are performed correctly, and the output and results are in the correctly expected sequences.

 

 

Please see “The Hack”, below.

 


 

Can We PLEASE Get to the Point?

 

Yes. To the pieces inside of the chess game (Bishops, Pawns, Etc.), it does NOT matter how the game’s players physically or logically decide on what moves are made. It does NOT matter who the players are, how many there are, or how experienced they are. It doesn’t even matter if the players themselves are actually computers!

 

 

 

Time Frames

 

Additionally, to the pieces inside of the game, it does NOT matter how long it takes the players to make the moves or whether they make them at regular intervals, because the only TIME FRAME they can relate to occurs from move to move.

 

Why?

 

Because time is based upon motion, and the only motion they ever see is the sequence of moves.

 

And so, just like programs running on computer simulators, and just like any ordered list of calculations, the exact same sequence of state changes gets executed within its own reality. The processing is real, even if the processor itself is simulated, the moves are real, even if the game is simulated, virtual, or “real”.

 


Relative Terminology of the Chess Game

 

When we play a game of chess on a computer, we’re really creating a virtual Universe within the memory of our running program. We can call this the INNER UNIVERSE, as it relates to the OUTER UNIVERSE in which we live.

 

For our game of chess, the players (in the Outer U.) take the time we need to decide the next move, and then make it all at once, even if it involves more than one piece. The chess pieces within the game (the Inner U.) only see the movement of pieces occurring as a sequence of events.

 

Similarly, if we created a program to simulate a Universe, what goes on within it is called the Inner U., and we still live in the Outer U.

 

This seems obvious until you consider the notion that SYNTHETIC LIFE can spring forth within the virtual inner world and evolve into intelligent beings, who can then go on to create computer simulation programs… can you see where I’m going with this? Inner and outer universes are relative terms. Is this starting to get creepy? Just wait!

 

 

Is the horse dead yet? OK, but here’s another analogy… let’s beat a pony to death now…


 

 

A Long Day in My Computer Lab

 

If you watch Octopus_2 run, you get an idea of what’s going on:

 

“Outer Universe Time: 12:23:24 PM”

 “Inner Universe Time: 30”

 

“Outer Universe Time: 12:23:29 PM”

 “Inner Universe Time: 31”

 

etc…

 

The “Outer Universe” is us, reading this paper, tweaking and running our Octopus_2 “Universe Maker” program, playing SRV music, and thinkin’ about hittin’ up the sushi bar for lunch. Meanwhile, the Inner Universe we created keeps chugging along, tick-by-tick (30, 31, …).

 

Lunch. Hmmm…. 12:23:34 PM… this  seems like a good time for a lunch break…

 

        

 

 

As time ticks away in the outer U., you eat your lunch with chopsticks, while I wait in the computer lab for you to get back ... …

 

… …   … …   … ...   … …     … … …

 

… … the next day, because you met someone at the sushi bar and one thing led to another …

 

 

 


 

 

“OH! Back so soon? Wipe the soy sauce off! MMKKKAAAAYYYYY… Let’s continue on…”[13]

 

The particles which compose the VIRTUAL MATTER within the Inner Universe’s reality are created,  moved and manipulated as SEQUENCES OF NUMBERS by our program running in the Outer U.

 

The TIME FRAME within the perceived  virtual reality results from the sequence from tick to tick…

 

“Outer Universe Time: 07:38:22 AM”

 “Inner Universe Time: 32”

 

HEY WAIT, YA DUMMY!! You left the program paused while you were eating your fish and who knows what else!!!!

 

Oh, bugger!!! Look at the display…

 

 

 

Paused at tick 32 the virtual world waits, while hours and hours have elapsed in our Outer Universe. BUMMER!! Well, OK, lets just press “Resume the Universe Here” and let it continue…..

 

(The program takes off as expected…)

 


 

*A Not so Obvious Thing

 

 

Alright, Einstein!! What did we do to the virtual world????

 

 

ABSOLUTLY NOTHING, That’s What!!!

 

 

Within the Inner-U, the only time frame that can be relate to occurs from tick to tick. Why? Because time is based upon motion, and the only motion ever seen is caused by the sequence of ticks.

 

To the characters living in this virtual Universe, time was NOT INTERRUPTED!!! The sequence continued, unnoticed, undetected. While the program was paused overnight, the Inner-U was unaware of any pause in time whatsoever!!!

 

You can take off for lunch for a whole week next time. Months, years, it doesn’t matter!!! THE SEQUENCE IS ALL THAT MATTERS inside the virtual U. It’s the only thing they can base their time frame upon. Each sequence change appears to have been executed exactly one tick apart, and it appears absolutely fluid and real from with the Inner Universe.

 

 

 


 

Dead Yet? NOOO??? OK, Just One More…

 

In the outer U., while the calculations are being made to move the inner U. into the next step in the sequence (the next grain of time), time is not perceivable; they’re frozen in a state of indefinite suspension because nothing moves in their Universe; Their sense of time passing is based only upon the relative motion of particles in their Universe occurring, as their brains acting as SIMULATORS[14] are programmed to respond to their sensory input of such.

 

 

What they feel as they perceive time pass is their brain’s perception of these changes.

 

Creepy, right?

 

 

 

 

OK. OK.!

Demonstration of a Simple Universe: M7P1DPOU

 

Lets start with a simple U. to demonstrate my theories. It contains only 7 particles, and for simplicity sake,  only one dimension, meaning that the locations of these particles are defined as a single number[15]. And because this is a DIGITAL universe, that number must be an INTEGER. To make it even simpler, let’s only use positive integers, so particles in this U. expand outwards only in one direction.

 

Let’s call this Marty’s 7 Particle, 1Dimensional, Positive-Only Universe, or M7P1DPOU for short.

 

 

You can follow this example along by running Octopus_2.exe, found inside of Z_Octopus_2.zip, freely distributed with this paper.

 

*Visualization of the virtual M7P1DPOU

 

We can visualize the virtual M7P1DPOU as a long straight ruler, where each of the “inches” marked off delineate a discrete location along it. It looks as simple as it sounds:

 

 

0

1

2

3

4

5

6

7

8

9

10

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13

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Real rulers start at  location 1, but for reasons apparent to computer programmers, we start at location 0. The in the ruler (just past location 21) implies the ruler can extend far beyond the right margin of this page. However, we will only need to use as much of it as we want to use in our run of this U.[16]

 

The above picture is 22 locations long because that’s what happened to fit on the page for the Times New Roman 12 font size I’m typing with… its arbitrary! The actual lengths of the boxes pictured are also arbitrary; keep in mind this is a virtual representation.

 

It turns out that we only need locations 0 through 13 to accommodate the first tick of time in M7P1DPOU, as shown below.

 


 

Visualizing virtual multi-dimensional M7P1DPOUs

 

M7P1DPOU appears as a virtual 1-D Universe, but if we were to make it a 2-D U., the Nuclear force rules could use the extra dimension to provide extra room to move particles into without co-occupation; the resulting virtual 2-D Universe M7P2DPOU would appear as a GRID rather than a LINE. And, duh, a virtual 3-D Universe, M7P3DPOU, would appear as a CUBE. Long live Neo!!

 

           

 

 

 


 

Representing the Initial State of M7P1DPOU as a Data Table

 

Let’s call this the state of M7P1DPOU at tick 0, or M7P1DPOU:0 for short.

 

Here is a DATA TABLE listing each of M7P1DPOU’s 7 particles along with their attributes, as assigned at the start of the big bang:

 

M7P1DPOU:0 … In the beginning…

 

Particle      PrimeDentity  Location      Vector (Speed : DirectionObject)

---------     ------------  --------      --------------------------------

1             1             0             0 : null

2             2             0             0 : null

3             3             0             0 : null

4             5             0             0 : null

5             7             0             0 : null

6             11            0             0 : null

7             13            0             0 : null

 

Visualizing states of virtual M7P1DPOU

 

Now this is where I think Magic truly happens. The above list defining M7P1DPOU:0 can be translated into a visual conception of it, and its child’s play to do so!

 

 

0

1

2

3

4

5

6

7

8

9

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11

12

13

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15

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21

1234567

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

            

 

 

All 7 of the particles in M7P1DPOU:0 are “Squeezed” into location 0. Doesn’t this seem easier than using dark energy? AND, regardless of how big this universe needs to be, we still ONLY NEED THE 7 RECORD DATA TABLE to describe it!! We DO NOT need to account for every possible grid location, so we can use a very small computer to create and execute a very huge virtual Universe.

 


The Word Size used to define integers for the Location, Speed, and Array Index attributes in our data table is the only thing limiting the size of the virtual U. created, allowing architects to do a lot “more with less” by fully utilizing the exponential compacting of binary representations of these integers.

 

Also, please see “The proliferation of State Changes” in my book. No harm to any Bunny Rabbits occurred while writing this book.


Kicking off M7P1DPOU with a Bang!

 

 

OK, I’ll let you “fire up” my Universe by virtue of you reading onward. The first tick of time is about to occur in M7P1DPOU

 

 

The first tick of time in M7P1DPOU

 

 

All of the 7 particles are co-occupying the same exact position, and so ALL of them will follow ONLY the nuclear force rules. This is the ONLY moment in the entire history of the U. when this is true, as described in Marty’s Theory on Maximum Particle Motion in the History of the Universe.

 

Marty’s simple model of the U. describes using a DirectionObject when implementing the Nuclear force rules. Particle #1 thus becomes the DirectionObject for all other particles, and it stays right where it’s at; the very “Center of the U.”.[17]

 

All of the other 6 objects that co-occupied the location are “moved away” simply by virtue of assigning different locations and vectors to the records in the data table.

 

NuclearMove Algorythm Used in M7P1DPOU

 

In this version of the Nuclear force rules for M7P1DPOU, I’m using the PrimeDentity of the particle being moved to move it according to the following equation:

 

(new location) = old location + PrimeDentity

 

(new speed) = old speed + PrimeDentity[18]


 

Ready?GO![19]

 

M7P1DPOU:0

Particle      PrimeDentity  Location      Vector (Speed : DirectionObject)

---------     ------------  --------      --------------------------------

1             1             0             0 : null

2             2             0             0 : null

3             3             0             0 : null

4             5             0             0 : null

5             7             0             0 : null

6             11            0             0 : null

7             13            0             0 : null

 

 

M7P1DPOU:1    TICK!

 

Particle      PrimeDentity  Location      Vector (Speed : DirectionObject)

---------     ------------  --------      --------------------------------

1           1           0           0 : 0

2           null        2           2 : 1

3           null        3           3 : 1

4           null        5           5 : 1

5           null        7           7 : 1

6           null        11          11 : 1

7           null        13          13 : 1

 


 

Visualizations of M7P1DPOU

 

It’s easy to visualize the appearance of virtual M7P1DPOU after the first tick of time; M7P1DPOU:1 now looks like this:

 

M7P1DPOU:1

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And is also easy to visualize the motion of particles as they appear within virtual M7P1DPOU between states M7P1DPOU:0 and M7P1DPOU:1 during the first tick of time:

 

M7P1DPOU:0

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1234567

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

M7P1DPOU:1

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Is this stuff COOL, or WHAT??


 

The second tick of time in M7P1DPOU

 

This is the only moment in the history of M7P1DPOU when no atoms yet exist AND YET no particles are co-occupying any locations. Because no particles are co-occupying any locations, nothing is moved in this tick of time by Nuclear force rules.

 

And, so, the next priority being Quantum force, all particles are subjected to it, except for DirectionObjects, which are not eligible for this consideration because that’s the way I designed it.

 

Since no atoms yet exist, the first two ticks of time are the only moments in the history of M7P1DPOU when no particle is considered for Newtonian forces. [20]

 

The Formation of Atoms

 

The second tick of time begins the formation of particles in our U. into matter that we call Atoms by Quantum forces which I will, at last, begin to actually describe. Meat and gravy with spices is underway.

 

First, lets describe the term Atom: It means “an arrangement of particles”. Marty’s simple model of the Universe allows for a set of particles to be “locked into a tight arrangement” if they are found in close proximity of each other.

 

There are also different kinds of Arrangements; each simply correlates to a different grouping or gathering of a set of particles, resulting in different kinds of Atoms. These are known as ELEMENTS. Note that since there are only a finite number of combinations possibly available from a finite set of particles over a finite number of state transitions, there are a finite number of possible kinds of atoms.

 

In practice, only a relatively small set of possible kinds of atoms will be created, just like the reality of our own Universe. The reasons for this will become apparent as you read on, but TRUST ME, my postulations model what happens in the real world, and its all because of the mathematics involved. Creepy, creepy, creepy!


 

The Formation of Atoms in M7P1DPOU

 

For the purposes of this simple example, lets call the groupings that result by the names scientists use to call the elements of our Universe:

 

  1. Hydrogen

 

  1. Helium

 

  1. Lithium

 

 (etc…)

 

In reality, these smaller grouping most likely create the various sub-atomic structures that physicists these days theoretically invent to try modeling what they observe. But M7P1DPOU is my Universe, so I’m calling them atoms. Don’t like it? Move to a different Universe!

 

Additionally, I will now use the term FUSION to describe locking particles into a tight arrangement.

 

Algorithm for the Formation of Atoms in M7P1DPOU

 

Eligibility for Movement by Quantum Forces

 

As we loop through the list of particles we’ll consider them eligible for movement by Quantum force only if they have a null PrimeDentity and if they aren’t already being used as a DirectionObject[21].

Next step: Determination of What Kind of Atom will be Created

 

In M7P1DPOU, when we encounter a particle eligible for fusion, we will determine what kind of atom will be created by examining the distances apart between it and all of the other particles that are also eligible for Quantum motion. Its really simple… if we find another particle apart by 1, we’ll make Hydrogen. If we find another apart by 2, we’ll make Helium, etc.

 

Examining the states that resulted from the first tick (M7P1DPOU:1, shown again, below), we notice the following;

 

  1. Particles 2 and 3 are 1 away from each other, so they will become a Hydrogen atom.

 

  1. Particles 4 and 5 are 2 away from each other, so they will become a Helium atom.

 

  1. Particles 6 and 7 are also 2 away from each other, so they will also become a Helium atom.

 

 

M7P1DPOU:1

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Note that although particles 3 and 4 are also 2 apart, they won’t make be making any Helium because of the way the program runs;  it’ll have already fused particles 2 and 3 together into Hydrogen before considering fusion of 3 and 4 takes place. By that time, particle 3 is already locked in, and not eligible.

 

Stating the obvious here, the order of execution the algorithms take is critical in making the Universe move.

 

 

 

 

 

 


 

 

Next step: Fusion

 

When the algorithm fuses them into the tight arrangement, it re-assigns the locations and speeds as being all the same and re-assigns each PrimeDentity as relative to each other within the arrangement, as ordered by the relative array index number…

 

Using the data shown below, lets create some matter!!!

 

  1. Particles 2 and 3 become “FUSED” into Hydrogen at location 2 at speed 2. The PrimeDentity of particle 2 becomes 1 and the PrimeDentity of particle 3 becomes 2.

 

  1. Particles 4 and 5 are fused into Helium at location 5 at speed 5. The PrimeDentity of particle 4 becomes 1 and the PrimeDentity of particle 5 becomes 2.

 

  1. Particles 6 and 7 are also fused into Helium, but at location 11 at speed 11. The PrimeDentity of particle 6 becomes 1 and the PrimeDentity of particle 7 becomes 2.

 

M7P1DPOU:1

Particle      PrimeDentity  Location      Vector (Speed : DirectionObject)

---------     ------------  --------      --------------------------------

1           1           0           0  : 0

2           null        2           2  : 1

3           null        3           3  : 1

4           null        5           5  : 1

5           null        7           7  : 1

6           null        11          11 : 1

7           null        13          13 : 1

 

 

M7P1DPOU:2… TOCK!!!

Particle      PrimeDentity  Location      Vector (Speed : DirectionObject)

---------     ------------  --------      --------------------------------

1           1           0           0 : 0

2           1           2           2 : 1

3           2           2           2 : 1

4           1           5           5 : 1

5           2           5           5 : 1

6           1           11          11 : 1

7           2           11          11 : 1

 


 

We now have matter in M7P1DPOU!!!

 

Remember the statement: from above:

 

The relative locations of particles in the list enact the formation of Structures which can be Visualized as constituting Material within the virtual universe.

 

We can now refine this a bit further. In our simple example, I decided that I was going to call my fused particles atoms, and stated that in reality, these probably make up some sub-atomic structures which then get combined to form the components that make real atoms.

 

In any case, however, from here on out, the “atoms created” can be visualized as structures from within the virtual U. If you really stop to think about it, we have, in fact, created our own little Universe which looks real from within it, virtual or not!

 


Refined  Definitions

 

The next sections describe what happens next, which is the motion of these created atoms as the Universe progresses onward. But before we do that, lets make some important re-definitions.

 

Matter

 

Lets RE-DEFINE MATTER in the context of digital universes. After the second tick of the U. we find “atoms” (elements) forming. Only NOW can we really call this matter!

 

Why?

 

  1. Particles by themselves are just location place markers; “points size objects” that don’t really exist at all.

 

  1. However, once multiple particles get fused into elements, they ESTABLISH A SPATIAL ARRANGEMENT within the virtual Universe. This is simply because they’re required to take up more than 1 location, and that takes up “space”.

 

 

Formation and Persistence

 

This might seem obvious, but lets think it through to clarify these definitions.

 

The instant a set of particles become fused into an arrangement they become a single elemental atom. However, because of the digital nature of these universes, this new atom won’t be able to affect anything else, at least until the next tick in time[22].

 

We can thus define FORMATION as the tick in time during which the particles were fused.

 

And we can now define PERSISTENCE as the ability to remain fused over at least 1 more tick of time after formation.

 

 


 

 

Marty’s Definition of Digital Existence:

 

We are now, at last, ready to define DIGITAL EXISTENCE:

 

Matter that occupies more than one location (thus creating a spatial relationship), that persists over at least 1 time frame after formation is said to EXIST within a virtual Universe.

 

So in reality[23], only persistent pre-fused elemental atoms exist.

 

 

The List of Atoms That Exist at Any Moment in Time:

 

These concrete definitions of digital existence now allow us to generate a discrete list of all of the atoms that exist at any moment in time from the current Universe list of particle states:

 

These occur where multiple particles share the same location and also share the same non-null DirectionObject.

 

This is important, because this is where Marty’s simple model gets even simpler!

 

But we’ll cross that bridge when we come to it.

 

First, lets all just try to get into agreement on some stuff…

*Can we all just agree on…

 

First off, Marty reminds us:

 

Our best guess at the size of the quarks is that they have no size at all, leaving everyone baffled as to how matter with mass can be built from quarks too small to have any mass[24].

But at least everyone agrees that the spatial arrangement that results between quarks that are bonded in a relationship does take up real space.

 

Well OK, we’re all on the same page. Next, Marty says:

 

Matter is only real if it affects other matter.

 

Can we all just get along and agree on this one? Next, Marty says:

 

In my model of a digital U., the virtual particles can be made to act as pointers and place holders, flagging out the exact same spatial zones as what we observe quarks marking out.

 

Now hold on!!

 

Before Marty starts ranting about reality, lets contain this to our factual scientific discussions.


 

 

*The Bridge to Reality

 

Here’s what the non-delusional Marty considers the bridge to reality:

 

1.     The Bridge to reality is just how I want to make my Universe run[25].

 

2.     In my Universe, only atoms that exist can affect anything else.

 

 

*How Much Affect?

 

It makes sense that when a spatial relation is established, a real object is created. But how can we make it affect anything without considering HOW MUCH it can affect anything else?

 

Everyone knows what FORCE is, right?

 

Force  =  Mass   x   Acceleration

 

Why don’t you see anything resembling the FORCE this atom now exhibits in my database?

 


 

*Assigning Mass … Where Energy Comes From in a Digital Universe

 

This is important!

 

Instead of making a separate category of attributes for force and energy in the Universe, all we really need to do is assign some mass to the atoms upon creation.

 

We already have speed, and we already have the means to calculate acceleration by examining the differences in speeds over multiple time frames.

 

By assigning mass to atoms as they’re created, we implicitly add all the energy that’s perceived within our Universe as force. This is where energy comes from!!!

 

See Note_BBF_12: E = MC What???.

 


 

*And so, in my Universe, the Bridge to Reality

 

Is surmised by the statement:

 

Only atoms that have mass affect anything else.

 

It sure made my programming simple, by gum!

 

When my program assigns mass at fusion time, that makes the resulting atoms:

 

REAL!

 

We now have a precise way to quantify how much it affects them in the algorithms that “move” matter, and we implicitly introduced energy into the universe at the same time.

 

The only question now is how I decide to assign mass at atom creation.

 


 

Marty’s Algorithm for Assigning Mass at Element Creation

 

In my digital Universe, I’m going to assign Mass to the contents of the Universe as follows:

 

1.     Elemental Atoms (fused and locked particle arrangements):

Mass = The Count of Fused Particles * The sum of PrimeDentities

 

  1. Everything else (Not yet fused plasma state particles[26], etc.):

    Mass = 0

 

Simple.

 

Please also see Note_BBF_11, discussing invisible particles.

 

Getting ready for Newton

 

Hey, that definition of mass really was simple! As a result, we can now say:

 

Particles by themselves have no mass, and therefore don’t affect anything else by Newtonian motion.

 

And:

 

Elemental atoms are the only structures assigned mass, so the list of elements (and  resulting compounds) at any moment makes up the entire set of objects that need to be considered for Newtonian motion at that moment.

 

Simple again!! We are now ready to use this to cleanly define how Newtonian motion precisely works.

 

Pure and SIMPLE!!!

 

 


 

Next Step: The Motion of Atoms

 

Eligibility for motion by Newtonian Force

 

Particles not eligible for Nuclear or Quantum motion are moved by Newtonian force.

 

Simple.

 

Considerations for Newtonian Motion

 

We need to consider where we are, where we’re going, how fast we’re going, and what’s pulling us back:

 

1.      Where we are? The current value of Location:

UniverseObjects (index, CurrrentSet).Location.xLoc)[27]

 

2.      Where we’re going? Away from the DirectionObject, or towards it if our speed is negative:

SpecialIndex = UniverseObjects (index, _
             CurrrentSet).Vector.DirectionObject)

 

UniverseObjects (index, CurrrentSet).Location.xLoc) – _

 

UniverseObjects (SpecialIndex, CurrrentSet).Location.xLoc)[28]

 

 

3.      How fast? The current value of Speed:

UniverseObjects (index, CurrrentSet).Vector.Speed)

 

4.      What’s pulling us back?

Lets call this DRAG, analogous to drag on butterfly wings.

 

 

Simple, we have everything here defined, except for drag.

 


Drag

 

Drag is the effect all the other atoms in the universe have upon an atom. There are 3 forms of drag:

 

  1. Chemical bonds

    The formation of chemical bonds follows the same “digital” course of action that occurs in the formation of atoms[29]; there is a formation frame, followed by one or more persistence frames. Once a chemical bond is formed, it is very strong, and the motion of the molecules it’s bonded with create very strong amounts of drag.

 

  1. Electrostatic (and magnetic)

    Molecules (atoms and compounds) exhibit electrostatic characteristics, and these collectively create moderately strong amounts of drag.

 

  1. Gravitational

    All masses exhibit gravitational attraction to each other, albeit a weak force compared to the above.



Electrostatic effects are different from gravity, but these both behave according to a simple summation of components attracting or repelling one another. In the case of electromagnetism, it’s the counts and distances between components wherein their charges are considered. With gravity, it’s all about the counts and distances between components wherein their MASS is considered.

 

Let’s focus on gravity and Newton’s laws for now, and show how it precisely works for our digital implementation as a series of summation calculations performed upon a current list of all atoms in the U.

 

Once this process is understood, we can apply this same logic to a current[30] list of all charged particles in the U., to calculate the cumulative effects of electrostatic force.

 

Chemical bonds are much more complicated, however, these are not required for the purposes of describing how matter first formed during a big bang. If you want to modify Octopus_2 to account for these, please be my guest.

 

 



 

Digital Implementation of Newton’s Law

 

Newton’s law applies to heavenly masses containing zillions of atoms. Marty will now make Newton’s Laws work for individual atoms.

 

Descriptions of Marty’s simple Universe throughout the book strongly suggest that every particle is affected by all of the other particles in a Universe. We will apply Newton’s Law to Marty’s Universe to arrive at a middle-ground solution that is, you guessed it, amazingly simple, but this one has a bit of a hidden twist to it.

 

 

Verbal Expression of Newton’s Law:

 

The Force between 2 masses (a) and (b) equals the mass of (a) times mass of (b) divided by the distance between the center of mass of (a) and the center of mass of (b), squared.

 

Newton’s Law as a Math  Equation:

 

 

F = M(a) * M=(b) / (distance between them)²

 

 

Note that ²  is not a footnote, it means “Squared”; multiplied by itself.

 

The squaring has the effect of changing the distance more pronounced than changing the mass. Marty will show you why it’s squared (below), and the reason will confirm my postulations!

 

 


 

Newton’s Law Applied to a Set of Masses

 


Applied to a set of N other masses, each exhibiting individual forces (Fi), the overall force (F) upon an individual mass is calculated as the sum of individual forces:

 

 

     F = ∑ Fi

 

 

Digital Rendition of Newton’s Law

 

In our digital rendition, we ‘re taking the entire thing down to a particle level. And happily, that makes things easy and also lets us work from the ground up.

 

One at a time, we only need to consider the “force” between 2 individual atoms, (a) and (b). Our algorithm will accumulate (sum up) these values over all of the atoms in the current list, thus calculating the cumulative gravitational force affected by them.

 

Substituting digital values into Newton’s equations, we see that our masses (a) and (b) each consist of only one atom, and so:

 

Mass (a) directly equals the Atomic Weight[31] of (a), and M(b) = AW (b)

 

Also, we don’t need to worry about the center of mass, is all right there in that one digital location. Which is really nice!

 

 

 

The next part seems a bit tricky, but actually makes everything even simpler, and then it will explain itself and teach us all a bit about math along the way.

 


 

Start With Only One Dimension

 

For one thing, this makes the distance calculations simple, we don’t have to worry about using trig or calculus to determine distance between particles in a grid or matrix. In a 1-D digital universe, these distances are always integers.

 

For another reason, I’m developing a model that will work in multiple dimensions. My reasons for this will become more apparent as you read on, but the cool thing right here, right now is, it makes everything really simple.

 

Later, we’ll see this simplicity unfold into complexity when we add more dimensions. And the really cool part is, it will work, you will visualize why it works through the applications of simple math, and you will see why the motions of Universe can be reduced all the way down to this one simple equation!

 

No kidding!!!!

 

Algorithm for Drag Between 2 Digital Atoms

 

 

M(a) * M(b) / (distance between them)²

 

 

Becomes

 

 

AW(a) + AW(b) / ((location of (a) – location of (b)))

 

 

Hey, did we loose something here?? Where is the product? Where is the square? Anyway lets go on and do this for all the atoms in the Universe. Also, it’s early, but start to look for a twist in these discussions. Its there, alright.

Algorithm for Drag on an Atom by All Other Atoms in a Universe

 

 

 

∑ Fi

 

 

Becomes

 

 

∑ (  AW(a) + AW(i) / (loc(a) – loc(i))  )

 

 

The sum of:  Each other atom’s effect as: (The sum of the Atomic Weights of the atoms) / (The distance between the atoms)

 

It is a very straightforward matter to convert this into our rendition:

Pseudo Code for Calculating Drag on a Single Atom:

 

 

DragSum = 0

 

For Index = 1 to Count of all Atoms in the Universe

‘ For all atoms

 

      If  (Index <> Index of Atom(Being Considered)) then

      ‘ If this is not the one being considered

 

            DragSum = DragSum + _

(AW of Atom(Being Considered) + _

 AW of Atom(Index))) / _

                        (Location of Atom(Being Considered) - _

                         Location of Atom(Index))

‘ accumulate drag

 

      End If

 

Next Index

 

 

 

I know you don’t see any twist. Not yet. Hint: It’s not in the equations or the code.


 

 

Multiple dimensions… there’s your square!


The distance between 2 locations in a linear universe (1-D) is simply:

 

abs[32] (Location of a – Location of b)

The distance between 2 locations in a grid (2-D) universe is more complex, involving trig functions. However, being a craps player, I can explain it using right triangles and Pythagoras. Remember the Wizard of Oz? The Scarecrow clearly stated:

 

“The square of the hypotenuse of a right triangle equals the sum of the squares of the other 2 sides.”

 

Or something like that, but that’s what he meant. In a 2-D universe the x and y coordinates are both present as attributes defining location.[33]

 

In 3-D, it involves another “order of magnitude”, using cubed numbers to locate the distance between 2 points located on a sphere, known as a cord.

 

A bit of calculus is applied to these distance calculations when used in Newton’s laws, reducing[34] the cubed numbers in 3-D spatial locations down to squared numbers; and that’s how Newton’s law is derived.

 

Now you can see where the square from Newton’s law went in our “compromise” law? The squaring happens implicitly inside of the computer algorithm by using the additional dimensions in the summation calculations. Its simple arithmetic.

 

 

But there is still a missing piece and its revealed by the secret twist. Are you ready for it?


 

 

Calculating Speed

 

Also, we need to calculate the next speed assigned, simple, it works very similar to determining an atom’s next location as far as the process used to derive it.

 

This involves using the direction object and relativity is introduced.

 

Simply put, when we assign the speed, it is limited to a certain maximum… “the speed of light”, which is explained as a propagation in the description of radiation, below. The thing is, speed is defined not relative to the center of the Universe, but to the direction object, and these two processes blend relativity into the Newtonian principles as far as the speed of light goes.

 

But where is the secret twist. Are you ready for it? Huh? Huh?

 

 

Algorithm for Newtonian Motion in M7P1DPOU

 

In M7P1DPOU, lets calculate next the position of our atoms as follows:

 

 

Next location = Current location + Speed – Drag

 

 

Hey, I know how to cut and paste, yup, we’re using an exact digital rendition of Newton’s own law on our own little 1-D, 7 particle Universe.

 

 


 

 

“Unlimited” expansion of atoms moving away from the heart of M7P1DPOU

It turns out that in M7P1DPOU, after the big bang, no particles will ever co-occupy the same location again. It’s just the way the math works out. And for that reason, M7P1DPOU will never have any more application of the Nuclear nor the Quantum force rules, and so it will just continue to expand indefinitely[35]. Of course, that is, in a theoretic sense. In reality, the maximum distance is limited by the word size of the integer used in the computer making the calculations.

 

In order to make a Universe apply the Nuclear or Quantum force rules later in a Universe’s Life Cycle, it needs a few more particles, as we shall explore below.

 

Is THIS the twist? Maybe it has something to do with it? GIMME A BREAK!!!

 

 

By the way,…

 

I certainly hope you agree THIS IS STRICTLY SCIENTIFIC so far.

 

 

You DO??? OK, here’s your reward for agreeing with me that EVERTHING STATED THUS FAR IN THIS PAPER IS SCIENTIFIC FACT!! I’ll throw you a bone:

 

YOU GUESSED IT! The topic of unlimited expansion is a clue. A BIG Clue.

 

Just one more little discussion and we’ll get right into it… I PROMISE! At this point, however, we are ready to make some generalizations and develop a model of the behavior of Universes.


 

 

 

 

Generalizations derived from M7P1DPOU

 

Phases of the Creation of M7P1DPOU

 

Startup

 

In the beginning, everything was in a perfect Ultra-concentration, and nothing had any DirectionObjects defined. Lets call this the Startup Phase.

 

M7P1DPOU:0

Particle      PrimeDentity  Location      Vector (Speed : DirectionObject)

---------     ------------  --------      --------------------------------

1             1             0             0 : null

2             2             0             0 : null

3             3             0             0 : null

4             5             0             0 : null

5             7             0             0 : null

6             11            0             0 : null

7             13            0             0 : null

 

Plasma

 

Next, everything (except for a particle 1, known to be a DirectionObject) was in a unique state where no matter had yet formed. Lets call this the Plasma Phase.

 

M7P1DPOU:1

Particle      PrimeDentity  Location      Vector (Speed : DirectionObject)

--------      ------------  --------      --------------------------------

1             1             0             0 : 0

2             null          2             2 : 1

3             null          3             3 : 1

4             null          5             5 : 1

5             null          7             7 : 1

6             null          11            11 : 1

7             null          13            13 : 1

 


 

Matter Creation

 

Next, matter was formed. Lets call this the Matter Creation Phase.

 

M7P1DPOU:2

Particle      PrimeDentity  Location      Vector (Speed : DirectionObject)

--------      ------------  --------      --------------------------------

1             1             0             0 : 0

2             1             2             2 : 1

3             2             2             2 : 1

4             1             5             5 : 1

5             2             5             5 : 1

6             1             11            11 : 1

7             2             11            11 : 1

 

 

Motion of Matter

 

Next, the matter moves around and continues to do so according to Newtonian laws. Lets call this the Newtonian Motion Phase.

 

 

Moving Matter Away from the Center of the Universe

 

As described above, once the Newtonian Motion phase begins in M7P1DPOU, the three atoms that got created will never bump into one another, and simply continue to move away from the center of the Universe, spreading away from each other.

 

And although I could sit here slapping my self on the back silly by drawing analogies to our own U., this story is obviously far from complete.

 


 

More Elements

 

When we discuss Universes that contain more particles, we WILL encounter situations where this does occur, and we will use these situations to demonstrate how chemical reactions can be made to occur. Octopus_2 will help reveal these.

 

In the meanwhile, prototypes of Octopus_2 do reveal some clumping and clustering of atoms when more particles are used, and when certain limits are applied. Which leads me to…

 

 

 

 

 

 

 

 

OK, OK, I promised and now I will deliver…


 

 

Unaccounted Behaviors, SHOCKING News

 

(Drama page)

 

Everything in the following discussion is yet unaccounted for:

 

  1. Our Universe has a lot more kinds of atoms (a lot of Elements), and these often combine into Compounds, introducing the concept  of Chemical Bonding.

 

  1. We need to explain Radiation: if it’s simply made of moving particles, then they don’t behave the way my simple model has thus revealed.

 

  1. We need to explain the behavior of Light, acting as both a particles and Waves.

 

  1. We need to explain Heat; another attribute assigned to atoms.

 

  1. We need to explain Magnetism and Electron Flow.

 

 

None of these issues were discussed in the book.

 

But I have since zeroed in an important factor in determining the exact causes of these behaviors.

 

The hidden twist is…


 

 

*The Hidden Twist… Digital Truncation and Rounding…

 

 

This is important!!

 

To me, the effects of digital truncation and rounding are like a crystal light shining in a sea of confusion.

 

If there’s one thing you glean from this book, it should be an understanding of the difference between infinity and reality; They are MUTUALLY EXCLUSIVE!!!

 

The effects of digital rounding are DRAMATIC… they alone explain the missing link between classic physics and relativity….. a smooth transition that escapes everyone.

 

Lets start out with clumping, and then go on to the effect digital rounding has on the core calculations performed by the Universe…

 

Digital rounding CHANGES the implementation of Newton’s law itself!!! It actually CHANGES the values used in both the numerator and the denominator, when calculating particle position.

 

This is the hidden twist that nobody thinks about.

 


 

*Clumping and Infinity

 

This is another important section!!!

 

Lets use a 3-D Universe so we can all get a good visual picture of a universe expanding outward. Matter moves away from the heart of the Universe. As the Universe expands, masses of particles begin to clump together, forming galaxies, stars, etc…

 

But why do they clump???

 

Marty says if the universe was continuous (not digital), matter would just continue to expand out in a homogenous cloud. In reality we know it clumps.

 

For centuries, scientists have theorized that particles do have discrete sizes… that there’s no need to think about infinitely small particles. It took scientists until just recently to admit that the Universe has a finite amount of matter within it. But even today, as modern as science is, still, nobody will admit that the Universe is spatially broken into a digital grid.

 

Modern Science’s best shot .. the “Space-Time-Continuum”

 

These days, the thinking is that there’s a space-time continuum. This term implies that an infinitesimal accuracy is achieved in both location and in time when calculating the movement of matter. That somehow, some kind of an “invisible relation” exists between all masses that INSTANTLY affect all other masses regardless of the distances involved.

 

I don’t know about you, but the idea that light is confined to a certain speed, yet gravity and magnetism are both instantaneous across the entire Universe just does not make any sense at all when your talking about a continuous Universe. Ironically, it makes PERFECT SENSE in a digital Universe!

 

But rather than criticizing physicists, lets just stick to the facts. We can laugh at them later, after the proofs are revealed.

 


 

Marty’s Opinions on the Theory of Space-Time-Continuum

 

 

Marty says it’s nice to use the concept in a theoretic sense, and to use the mathematics in a very precise model. However, in reality, a true space-time continuum is unachievable.[36]

 

Although the reasons for this can be in strongly argued  from a theoretical sense[37], we can now at last, approach proving this by direct observation AND by computer simulationboth yield the identical results, and this fact also serves as self re-enforcement.

 

In the Near Future: The Final Proof

 

Not only that, I soon expect yet ANOTHER form of proof to be derived that will provide a third and all-unifying point of view that will pull together everything into a crystal clear picture of what’s really going on. And I expected it all will be very elegant, simple, and most of all, mathematical in nature; like Newton’s law in the raw.

 

This final proof involves using our ever-expanding understanding of factors involved in making the calculations that govern the motion of particles in our Universe… I call them Parameters in the book, which is laced with a quest to determine what they are, and how they’re used in conjunction with algorithms to drive our Universe:

 

  1. The speed of light (a known parameter)
  2. The number of particles in the U (we are close, we know the mass)
  3. The closest distance between 2 points (the grid size)
  4. The maximum range of the Universe (the size)
  5. The tick rate of the Universe (the heartbeat rate at which matter all discretely changes at once) is NOT IMPORTANT, however.

 


 

The Unifying Thread: WORD SIZE and Finite Limitations

 

The unifying thread in all of these considerations is word size, which correlates directly with the limited capacity of the computer making the calculations. The limitation ITSELF is the unifying thread.

 

 

Please see the section below describing the use of electrostatic charges to help us find the Universes digital grid.

 

 

Take a break a think about it for a while… it’s the secret key to the universe[38]!!

 

 


 

 

How Finite Limitations Changes Newton’s Law

 

Marty_Pockets

 

A Marty_Pocket is:

 

A collection of particles isolated from all other particles in a digital Universe due to digital truncation of calculated values.

 

Now, if I try to describe “isolated” as:

 

Particles in a Marty_Pocket are un-effected by anything outside of the pocket.

 

Then I expect you to immediately:

 

Roll your eyes way, way up in your head thinking how inconsistent I am in what I’m trying to tell you!

 

Because I CLEARLY and repetitiously stated “that all particles are effected by all other particles”. WTH?[39]

 

Well, first of all it’s my Universe and I can run it anyway I want to. Second, Newton, and everyone since, including myself, actually believes it to be true! All I’m trying to do is create a digital rendition of a real, pure, and true law of nature.

 

Give me a break! I really am trying, really. The thing is, it’s impossible!! Read on, my child.


 

 

Digital Renditions

 

 

Within this rendition, yes, of course, I’m gonna’ program it so every particle is effected by every other, because I truly do believe in Newton’s law!

 

For example, here again is the math equation for Newton’s law, followed by the little snippet of code showing a digital rendition:

 

Newton:

 

M(a) * M(b) / (distance between them)²

 

Pseudo Code for Calculating Average Drag Upon a Single Atom:

 

Martin:

 

DragSum = 0

 

For Index = 1 to (Count of all Atoms in the Universe)

‘ For all atoms

 

      If  (Index <> Index of Atom(Being Considered)) then

      ‘ If this is not the one being considered

 

            DragSum = DragSum + _

(AW of Atom(Being Considered) + _

 AW of Atom(Index))) / _

                        (Location of Atom(Being Considered) - _

                         Location of Atom(Index))

‘ accumulate drag

 

      End If

 

Next Index

 

Drag = DragSum / (Count of all Atoms in the Universe  – 1)

‘ calculate the mean

 


 

Purity Of oEfssential code[40]

 

The equation is obviously, pure, meaning that is correct for any and all numbers possible. Another way to say that is:

 

“It can theoretically accommodate infinite numbers of particles, infinite locations, infinite distances between them, and infinite masses.”

 

Obviously, we say this. It seems “intuitive”. That’s what equations are for.

 

 

Likewise, the code is also “pure”. There aren’t any limits written into it anywhere. You don’t see any IF statements, like

 

IF (IT’S TOO FAR AWAY) THEN

FORGET ABOUT IT

ENDIF

 

 

Nope! The code is pure! It’ll work perfectly in a continuous infinite Universe that’s all snugly wrapped up in its warm blanket of the Time-Space-Continuum. And on the very day someone makes a computer with infinite capacity, we’ll be able to run it forever, and ever, and ever, just to prove it.

 

So, ANYWAYYY, Where’s the Marty_Pocket?

 

You don’t see it programmed into this equation but its right there in plain sight.

 

The concept of pockets is not that complex, but to demonstrate it, I must use a bit of the RED groovy

 


 

Example Universe:M57

 

To demonstrate the concept of Marty_Pockets, let’s create a sample Universe called M57, which is M7P1DPOU with only once exception; The architect of M57 uses two different word sizes, one is used only for intermediate calculations of the distance determination in Newton’s law that’s only 4 bits long[41], and another, 64 bits long, used for all other calculations and locations, and indexes.

 

The code for calculating Newtonian Drag in M57 is shown below, implemented by making a few simple modifications to the snippet from M7P1DPOU.

 

Pseudo Code for Calculating Average Drag Upon a Single Atom:in M57:

 

 

DragSum = 0

 

UsedCounter = 0

 

For Index = 1 to (Count of all Atoms in the Universe)

‘ For all atoms

 

      If  (Index <> Index of Atom(Being Considered)) then

      ‘ If this is not the one being considered

 

If (Abs ((Location of Atom(Being Considered) - _

         (Location of Atom(Index))) > 32) then

IT’S TOO FAR AWAY, FORGET ABOUT IT

 

Else

 

UsedCounter = UsedCounter + 1

‘Accumulate count of particles actually considered

 

            DragSum = DragSum + _

(AW of Atom(Being Considered) + _

 AW of Atom(Index))) / _

                        (Location of Atom(Being Considered) - _

                         Location of Atom(Index))

‘ accumulate drag

End If

 

      End If

 

Next Index

 

Drag = DragSum / UsedCounter

‘ calculate the mean

 


 

 

How Finite Limitations Change Newton’s Law

 

 

Lets call these effects DIGITAL TRUNCATION and DIGITAL ROUNDING

 

Effect Upon the Denominator: Digital Truncation

 

Since the count of other atoms can be less if some of them are too far away, this DECREASES average drag when compared to accounting for all particles. This effect would be dramatic… at a certain distance, the effects would be abrupt and obvious; If the U. is expanding outward, then at a certain point, a subset of the universal mass would suddenly “break free” from the rest.

 

Marty believes this explains why the Universe is divided into separate galaxies, equally spread around and all similar in size, and why these galaxies don’t seem to effect one another.

 

Effect Upon the Numerator: Digital Rounding

 

OK! What happens when the result of the (The distance between the atoms)  *  (The mass of the other atom) is not an integer?

 

In a computer, infinitesimal precision is NOT possible, and digital rounding MUST occur. The effect is that all next position location calculations are rounded off into integers, thus “snapping” the object(s) into a single grid location.

 

These effects would be slight but ever-present.

 

Marty believes this explains how un-uniform distributions constantly occur everywhere causing the clumping responsible for the creation of every heavenly body in the Universe.

 

Why Not Try Using Floating Point Numbers?

 

At this point, we could start discussing the use of floating point numbers in our programs, but that’s a stupid waste of time because it would still come down to the same argument a few bits and exponents down the word size within the floating point representation of the big number.

 

In my programs, I don’t even try to use floating point numbers for anything. I use INTEGERS and I think that everything computational in the entire Universe, from Newton’s law to Fibbanochhi sequences and Golden Rations uses them as well. When I say “I think”, it sounds subjective. A lot of what’s in the book is subjective, but this paper is PURE SCIENCE so I will stick to the facts and try to PROVE IT RIGHT NOW…

 

 

The Proof Is In The Shape Of The Universe!!!

 

Marty says this clumping is a behavior observed to occur in our Universe, predicted by my postulations, and proven by computer simulation. Here is why:

 

Remember that cloud of homogeneous density and distribution expanding away from the heart of the Universe? I asked why, in a world of infinitesimal precision, would clumps constantly form? Answer:

 

THEY DON’T FORM IN UNIVERSES OF INFINITESIMAL PERCISION. THEY ONLY FORM IN DIGITAL UNIVERSES!!!

 

Why???

 

Here is an example[42]

 

… so simple, even a caveman can do it:

 


 

The Arm of Dave

 

“Dave the Caveman” is the acting as “The Arm” for “The Glizzard” …. The imaginary, yet very powerful, albeit very small lizard-type being responsible for flinging boulders into the sky. The Glizzard is imaginary in order to stay out of Dave’s line of sight at all times, because Dave, who’s really a childish, paranoid, sniveling ape of a being, is acting as if he were a grow-up, intelligent modern-day adult, and if he ever saw The Glizzard, even just a quick glance of realization that an animated figure lives in his world, he would scream and run in panic and terror. Hey, I would too.

 

That’s pretty easy to imagine, right? When I visualize this scenario, I’m assuming that it’s really important for Dave the Caveman to fling the boulders out in a very smooth, timely and uniform pattern, so they get distributed evenly in outer space. That’s because once a boulder leaves The Arm of Dave, gravity takes over, the exact same way we observe that it has always occurred throughout the history of our Universe.

 

MMMMKAAYY..

 

The C.E.O. of some big insurance company who somehow has dominion over both these characters walks in and slips on a banana peel that Dave tried to hide for some unknown reason. And here is what happens next…

 

He falls right on top of the Glizzard, and crushes it into a 2-D rendition of itself. Dave remains focused enough to ignore the C.E.O.’s still intact gall bladder fly by, his fling being completed with infinitesimal precision, just as he’d been doing for eternity. Well, at least over the past few years, anyway.

 

Anyway, Dave remained staunch and stern. He even got off one last perfectly launched boulder, flung as perfect as the rest, drifting off into the heavens in perfect placement with the rest of the boulders, expanding off forever and ever in a homogenous mass.

 

But then, out of the corner of his eye, Dave catches a glimpse of the Glizzard. And not only that, it’s a 2-D rendition of it, now expanding out to infinite size, so he really couldn’t miss it anyway.

 

You can imagine what happens next, and your welcome to send it in as an advertising suggestion if you want to, but seriously, you know what I’m driving at…Dave goes APE SHIT, and miss-flings a whole bunch of boulders into outer space.

 


 

The Wrath of Dave’s Stumble

 

 

OK, Einstein, WHAT HAPPENS NEXT?

 

Unless you’re as dumb as Dave, you know, but let me go ahead and lay it all out just in case you believe that you actually understand the point of that stupid Glizzard’s British accent. Or is it Aussie?

 

Well first off, the C.E.O. dies and neither the lizard nor Dave get paid any more, so the operation is shut down. However, due to a bit of corporate wrangling, Dave isn’t told about it for 10,000,000 years, during which time he keeps the stream of boulders “very well flung”.

 

OK, but what about the dozen or so boulders that weren’t perfectly and uniformly placed just that one time? Can that one event impact the eventual shape of the Universe?

 

Your answer will apply to the imaginary world of commercials, to M7P1DPOU, and to the real Universe we live in…

 

CLUMPING Will Occur, That’s What!!!

 

All by itself, the laws of gravity will begin to enact just a wee bit more upon those few boulders that drifted just a wee bit closer to each other than found in a homogeneous distribution… closer means more dense… more dense means more attraction, bringing even more boulders even closer to the “POCKET OF DISTURBANCE”.

 


 

Is this Example a bit too Far Flung?

 

Well first off, tell this story, as is, to any renowned team of physicists and then ask them how all of the stars and planets in a galaxy are formed. They WILL use it as an analogy, and rightfully so.

 

The obvious point was to show that clumping results from uneven distributions. Obviously!

 

However, there is another point, NOT obvious…

 

 

 

 

Not Obvious – the Consistency and Predictability of Unpredictability

 

What is not so obvious is that:

 

The causes of these little “interruptions in uniformity” can result from either inconsistent (and thus unpredictable) causes, or from consistent (and thus predictable) causes.

 


 

The shape of the Universe of the Arm of Dave

 

The Universe created by the Arm of Dave would look kind of like an apple core because only one “disruption event” occurred throughout its lifespan, and it occurred well after the Glizzard ordered its creation.

 

This INCONSISTENT EVENT resulted in, at most, a few clusters all created around the same period in time, oozing away from the heart of the Universe (Dave’s office, I guess), throughout the millennia, forming the apple core shape. Right?

 

The point is: we would easily recognize, even after 13.7 trillion years of running those stupid commercials,  that something UNIQUE happened one time in its history.

 

 

 

The shape of a Universe virtually created using consistent patterns of inconsistency

 

What we would see if somehow a repeating pattern of disruption events continuously were being produced in a somewhat predictable pattern? Would it look like the Glizzard’s Universe? NO!

 

HECK NO, it would look exactly like what we see in the universe when we peer out into the night … NO evidence of inconsistent inconsistencies… no abnormally occurring events. And yet, WE GOTS CLUSTERS!!!!!! Lots of em’. “Billions and Billions”[43] of ‘em. All perfectly spread around in a random pattern similar to the hair plugs that I’ll never get.

 

Not only that, there are 2 distinct levels of granularity, one being galaxies which all have a fairly consistent size and seem to be evenly distributed among the Universe, and the next level is the clustering that occurs within each of these galaxies.

 

And right here is where it should all sink in for you, I hope. Let there be light![44]

 

 

 



 

OK,OK, I think the lizard is dead by now. We have Clumps. Now what?

 

Now we can easily predict what should happen, and, yup, it’s also what we see in reality, and what we find in computer simulators[45]

 

Galaxies are formed, within them, the cosmos are created, and it happens ALL BY ITSELF… that’s what!

 

Once formed, the laws of gravity continue to function as advertised, and everything from here on out is very straightforward, except for a few things that still need to be accounted for, like Electromagnetism and Radiation.

 

However, we now have a rock solid foundation to build upon, and guess what, its all EXTREMELY simple… so far ONLY ONE equation was really used to create the entire Universe! Newton’s law RULES!

 

Marty’s Strong Opinions On Living In A Digital Universe:

 

  1. I believe that clumping, which at first drew together the pockets which formed the galaxies, and then formed all of the heavenly bodies within them, is due to digital rounding (the slight but persistent effect upon the numerator).

 

  1. I believe that galaxies are all consistently sized and evenly separated from each other because of digital truncation (the dramatic one-time effect upon the denominator) taking effect at a certain distance from the heart of the U., where they rip away from the expanding core of the Universe.

 

  1. Both of these behaviors are caused by consistent inconsistencies and both are required to implement a universe in the only way possible to do so… DIGITALLY!

 

  1. In fact,  even if we don’t want them occurring, in the placement of particles into virtual world locations according to a pure math equation, after a certain point of resolution, a certain amount of number truncations is going to occur and these must create an inconsistent density.

 

IT’S A SURE THING!!  In fact, if you really, really think about it, IT CANNOT BE OTHERWISE!!!


Coming up next, stealing my own show about Radiation

 

Coming up next is my description of Radiation, but I’m gonna’ go right ahead and steal my own show right now and save you from having to read the lengthy and somewhat dry chapter.

 

The bottom line on Radiation is that it behaves as though it were a stream of particles emanating away from a source. Since Marty has already shown that entities such as these have no mass,[46] these “streams of potential particles” do not affect anything else in the Universe by virtue of Newton’s’ laws.

 

However, they are effected by mass, and that is why light appears to curve around large masses. Another pure implementation of Newton’s law, PERIOD!!!

 

We DON’T NEED any fancy conceptions of “a curvature in space in the fourth dimension around large masses” to explain it any more at all do we? It is as simple and straightforward as it sounds.

 

Well it is on the surface. It turns out Radiation has some really unique properties and this uniqueness itself leads to a whole set of discussions about being able to define what happens throughout the lifespan of a Universe as a list of steps, or a set of instructions, or as a set of equations, or perhaps, yes, yes, yes, describing it as only ONE SIMPLE EQUATION!!!

 


 

*Crossing the Bridge Between Newton and Einstein

 

In the discussions above about assigning mass to atoms as they’re created, I’ve shown one side of the bridge between Newtonian physics and Relativity:

 

Energy is created at the same time mass is created. Matter does not come from energy at all as Einstein’s laws imply.

 

And now, the other side of this bridge is explained in the discussions about radiation:

 

Radiation has no mass, but is effected by masses, and that explains why light curves around them. It does NOT occur due to a curvature in fourth dimension space as Einstein’s laws imply.

 

 


 

*An Instant Revelation About the Speed of Light

 

At this juncture, with all that we have discussed, I will now shock you again! This time, not so much by what I have to say, but by the fact that I can now say one small paragraph and it will make an instant dramatic revelation in your head. Ready?

 

Why is there a speed of light at all? If the Universe were truly continuous there would be NO RESTRICTIONS at all. The fact that there is a speed of light proves that the are finite limitations imposed by the universe, and enforces everything I’m ranting about in yet another way. Not only that, the fact that it appears the speed of light is consistent everywhere, and has always been consistent throughout the changing landscape of the Universe, implies that it is not affected by amount of the contents of the Universe, nor the present state of that contents at any time in history. And so if it is a restriction, it is not a restriction based upon any limitation or availability of resources, it’s a restriction caused by a fundamental rule being imposed upon the behavior of matter. Its as though the speed of the U. was determined and locked in before the big bang occurred, and has remained constant regardless of how much matter and/or energy the U. contains, or what ratios these supposed two forms of existence are in at any given moment.

 

 

An instant revelation! Was I right?

 

 

Now really, is this stuff cool or what?? Read on, read on, my child!

 

 

Click HERE to skip the discussion about Radiation.


 

Radiation

 

Our perception of the way radiation behaves leads us to describe it as waves of energy that propagate outwards in all directions.[47] I’m going to try looking at it from a different point of view[48] and define radiation as a behavior. Mood swings are behaviors, but they’re subjective, hard to exactly grasp. The book states in a humorous antidote that “All things flow, Grasshopper”. In Marty’s world, radiation is made of flow.

 

Since Marty lives in a REAL ACTUAL SCIENTIFIC world, I will precisely define the behavior of radiation.

Radiation Has Zero Mass

 

I stated above that only fused atoms are assigned mass, and everything else has no mass and thus cannot effect anything else by way of gravity. This includes radiation… it has no mass.

 

However, I do believe that mass can effect radiation! For example, I believe that the gravity generated by a large mass affects radiation, and that explains why light is bent by large masses.

 


 

Marty’s World Radiation

 

Whether it is an actually flow of particles[49], or it winds up just being the potential pathways that particles would have needed to flow, doesn’t really matter; the idea is that a flow can be implemented as:

 

The potential of effecting the next positional sequences about to be calculated.

 

So all we need to do is approach it from a mathematical point of view:

 

We just need to state how we want radiation to behave and add it directly into the equations that calculate next positions.

 

This sounds like a new approach, changing the functions on the fly, however, it’s just a matter of some spiffy programming is all, and we can call them DYNAMICALLY IMPLEMENTED FUNCTIONS!!!

 

Thus, we don’t need to invent photons or the like: And at this point I might start beating another horse to death, but need to repeat it again and again: Radiation doesn’t have to actually exist… it is just the potential for changes built into the calculations.


 

Radiation Events

 

 

Each behavior is created as a “radiation Event”, consisting of:

 

  1. A single location in the U from which the event emanates

 

  1. An energy level associated with it

 

  1. A frequency associated with it

 

  1. A starting time (when the light is turned on)

 

  1. A duration (how long the light remains on)

 

 

Before we provide examples of Radiation Events let’s discuss the concept of propagation.

 

Propagation

 

A wave is an example of propagation, which we visualize as something moving along a continuous ethereal medium, such as water. In this conceptualization, we understand that the wave itself doesn’t contain any matter, it’s simply the effect the wave has upon the water. In this example, water is called the medium through which the wave flows.

 

Deeper examination reveals that waves that move through physical mediums like air and water do so by pushing molecules into one another, causing a chain of physical events to happen. Fair enough.

 

But what about radio waves that travel through space where there is no matter? Is there some kind of dark matter that nobody can see, always there ready in case a radio wave needs to be sent to Alpha-Centaury?

 


Propagation Through a Digital Universe

 

In a digital Universe, we don’t need any dark matter to propagate waves for reasons that should be apparent by now[50]. We can easily envision the grid locations (that potentially could, but not necessarily do contain particles), functioning like an invisible fabric through which we can send virtual waves through.

 

We will now call this fabric a digital medium.

 

In our example universes this is really simple to visualize. To demonstrate this, let’s start out with a 1-D Universe, very, very much like M7P1DPOU, very much like it, indeed, yes, in fact let’s actually start out with M7P1DPOU![51]

 

M7P1DPOU

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Imagine a particle starting in location 0 and then moving to location 1, then 2 and so on. Do I really need to draw the picture? The thing is, I stated above that radiation propagates outward in all directions away from its location of emanation.

 

Ok, lets start this event in location 11, and show it propagating in 2 directions[52] at once, so it acts like 2 particles (a and b), each moving in step with each other. OK I’ll show you this one:

 

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The Tricky Part

 

The above depiction of the set of states showing this radiation event actually describes an event with a duration of  only ONE TICK!

 

Why? Because “particles” a and b are “created” only at tick 100. At tick 101, they move outward, but no new particles are shown emanating from the same location that created  a and b, namely location 11.

 

An important point needs repeating; radiation events can be described not as points being moved around like a and b, but by where a and b could potentially go. Sorry horse, this is important!

 

To clarify this distinction, let’s call the pathway a particle could have taken an effective wave particle.

 

 


Propagation Through a Digital Medium Over Multiple Tick Durations

 

Before we continue lets make some definitions:

 

  1. Lets call a radiation event that consists of a duration of only one tick a pulse.

  2. Lets call a radiation event that consists of a duration of more than one tick as a stream.

 

  1. Lets define a stream as being contiguous, meaning there are no skipped ticks.

 

Here’s what happens when the duration is 2 ticks long; a 2 tick stream of effective wave particles start to flow away from location 11 in both directions:

 

 

M7P1DPOU:100

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Step by Step Progression of the 2 Tick Stream

 

1                                            The flow began during frame 100 by “creating” effective wave particles A1 and B1 at location 11.

 

2                                            At frame 101, A1 and B1 have moved away at the speed of light in this U, which is 1 frame per tick. Meanwhile, effective wave particles A2 and B2 are created at location 11

 

3                                            At frame 102, no more effective wave particles are produced, but the ones that already were continue moving away.

 

Where do all of these “Effective Wave Particles” go?

 

They continue indefinitely, meaning they continue until the end of the Universe, which is located exactly at the maximum location allowed by the word length of the computer making the calculations. In a digital Universe, there must be a realistic limit of its size… there must be an “end of the Universe”.

 

*Real World Analogies

 

The same thing goes in our real Universe as well. Light keeps on going on and on, and there’s nothing whatsoever to stop it.

 

Remember pointing a flashlight up at the night sky when you were a youngster, and wondering where the light all went to? How far it could go? I certainly do remember, and I also remember asking myself how that tiny little flashlight had the power to hurl light across the Universe?

 

Have you ever wondered the same thing?

 

Ok, we can both agree why we don’t see all the flashlights in the Universe because of the scattering that occurs over distances. But the amount of energy required to send a beam of light that far is a whole other story. Science is fuzzy on this matter, and it nearly drove poor old Albert Einstein insane wondering about it.

 

Do you see how easily possible it is with Marty’s simple model of the Universe? Is our Universe realistic? I say YES, as revealed in this document

 

 

 

Definitions for a Radiation Event

 

In the above example, we can make some definitions to what’s required in my description of a radiation event:

 

  1. A single location in the U from which the event emanates:

    Location

 

  1. An energy level associated with it

    ?? Yet

 

  1. A frequency associated with it

    ?? Yet

 

  1. A starting time (when the light is turned on)

    100

 

  1. A duration (how long the light remains on)

    3 ticks are shown

 

What’s missing?

 

The energy level and the frequency are not accounted for. How can we realistically integrate the concepts of energy level and frequency in our implementation of radiation in M7P1DPOU? Lets try so stuff out and see what works:

 

Imagine a particle starting again at location 2, but this time is it jumps to location 4, then 6, then 8,… you get the picture. Another might jump by 3 locations each time. Can radiation actually work at different speeds like this? Can we use these varying speeds to represent varying degrees of energy or frequency?

 

No, well, at least it doesn’t look that way. Yet.

 

In our observations, ALL radiation moves at the same speed, the SPEED OF PROPOGATION, which is the speed of light in our Universe. So we must jump from location to location at the same rate, regardless of the frequency attribute or the energy level attribute. And yet we know that they are  real parts of the observation of radiation, so we need to accommodate them in another way.

 

Marty has a suggestion to answer this shown below.

 

 

In the meanwhile, however, we can now establish a bold theory about propagation of radiation based upon what we know thus far:

 

*Marty’s theory on the Speed of Propagation through a digital medium:

 

 

All radiation moves through a digital medium at the same speed:

 

One Location Per Tick

 


 

Radiation Frequencies

 

 

We stated above that we can’t use varying speeds so we need to come up with another way. Here goes Marty. Lets make up a little chart

 

Frequency   How done?

---------   ---------

1                                            Motion from location to adjacent location one location per tick, running along one dimension.

2                                            Motion from location to adjacent location one location per tick, running along two dimensions.

3                                            Motion from location to adjacent location one location per tick, running along three dimensions.

4                                            Etc..

 

Being humans it’s easy to visualize the first 3, which is all we need to demonstrate how this might work. Imagine a 3-D matrix. An energy event occurs at location 0,0,0 with a frequency 1. The effective wave particle.. moves along a line

 

 

Discussions on how that be might fit in by using extra dimensions go here.

$$$ The remainder of the lengthy discussions on radiation are included in the document IN PROGRESS WORKS!!! It looks like a bunch of gibberish ramblings, so that’s where I stuck for now….

 

Basically, we discuss traversing through a plane, on a straight line, at first, but then on an angle. Because it’s an x, y grid, the particle has to do some zigzagging. At 45 degrees, it zigzags every other x. The discussion then suggests that frequencies get established by the switching back and fourth through the zigzags and the number of dimensions increases…Also discussed are frequency filters that work by blocking some of the zigzag patterns that develop.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

What’s next?

 

 

The number of particles used limits the number of numerical combinations that can result. I only came up with 2 kinds of atoms using 7 particles, but this increases as the number of particles increase because there are more places (zones) along the line where these locations (integer numbers) might wind up being close to each other.

 

I’m using prime numbers for motion, but I’m also using them as the count of universal objects. Next, I’ll try 11 then 13 objects, and so on.  I expect to discover more and more as I reveal what gets created as the count increases.

 

 

Also, the number of dimensions used changes this as well.

 

 

My accompanying program, Octopus_2 is maturing and I’m adding parameterizations that will allow simple experimentation with various combinations of Universe size, granularity, particle count, number of dimensions, etc..

 

This should then provide a MODEL for what happens during Universe creations, and inferences should be legitimately drawn about what occurs when you get really high up into those primes.


 

*This is a work in progress, but here are PREDICTIONS

 

What will examination of the model reveal? Here are my predictions:

 

-The behaviors of masses of “virtually created matter” will be identical to what we observe in our universe.

 

-These behaviors will closely follow Newton’s laws and anyone who understands basic calculus can easily understand why; purely the result of summarizing the effects of individual particle-to-particle relationships… pure mathematics. There’s absolutely nothing magic going on here. Its just another way of adding numbers.

 

-HOWEVER, and as any calculus nut knows, those are approximations, and only accurate down to a certain precision…. A certain granularity

 

-HERE IS MY NEW VOODO, AND IT IS POWERFUL!!

 

-For any given a known level of granularity, calculations made will show a predictable amount of skewing. This is very simply due to DIGITAL ROUNDING OFF OF CALCULATIONS REQUIRED for the level of precision used.

 

-I say if it must be digital, thus there MUST be skewing.

This explains the clumping of matter that occurs in our U., and why our Universe is composed of separate galaxies, each containing heavenly bodies that behave as they do.  Once the matter is clumped, Newton’s simple laws of gravity work exactly as described on matter, causing solar systems to form with all of their component planets spinning in concert with each other. And it also works upon “particles” that make up light and radiation. But the light and radiation don’t effect anything because they have a zero mass. And that’s why light bends around huge masses, not because of “curved space”.

 

-I also suggest that mass is assigned to matter as it is created, and that is where the energy comes from, rather than suggesting that energy is another form of matter itself.

 

 

This fills the gaps between Newton and Einstein in a way that is BLINDINGLY SIMPLE!!!


 

*A new goal:

 

Prove that the physical behaviors we observe and make “laws” about will result implicitly, without any additional programming, from the very simple wave that creates a virtual world. For example, the geometry of elements and compounds; I want to show that these result implicitly from a very simple relation between all of the particles in a universe.

 

It will become obvious that simple arithmetic summations of relationships acting between particles moves matter around in masses exactly the way the Newton’s Laws dictate.

 

 

*What am I Trying to Prove?

 

 

I want to prove that there is really only one simple UNIIFYING FORCE in the Universe and it clearly and simply explains MATHEMATICALLY exactly how ALL of our perceived “forces” actually all work TOGETHER.

 

AND I EXPECT THAT IT’S REALLY SIMPLE!!!!

*The Cart Needs to Stop Pulling the Horse

 

I not sure I can explain this clearly, but here’s a try. We observe the behavior of matter and make 2 instant conclusions:

 

1)      The behavior is predictable, and a model of it can be established.

2)      That model will function perfectly in any situation, no matter what.

 

It’s as simple as it sounds.  However, lets look a bit deeper.

 

Newton’s laws of physics seem to work only up until a point, when other laws need to be introduced. This certainly occurs on both Quantum and Universal levels. Simple examples include what happens when matter starts moving very fast.

 

Scientists are quick to spring into action and create new models to accommodate every little quirk and twist we observe.

 

I’m suggesting a very simple formula, when implemented in a very simple way, will be discovered to be correct and verifiable, and IT will be the one and only explanation for everything we observe.

 

*What if?

 

What if  I can come up with a simple formula that shows how every element forms according to a mathematical progression derived by the spatial relationships that get implicitly introduced in a visualized aspect of a digital Universe?[53]

 

And what if all of the numbers work out and reinforce everything (atomic numbers, atomic masses, atomic geometry, predicted chemical reaction, grid size, speed of light, count of universal particles, calculation word sizes, etc.).

 

After you get dazzled by it, then, you might wonder what it really means, and what it proves.

 

 


 

Oh No, Here Comes the Nut Case…

 

 

If you read my book, I make some outrageous statements, one of them  being that there is no force or energy in our universe at all! That what we perceive to be force and energy are really the manifestation of the movements caused by the Algorithm, and NOTHING MORE!!!

 

I know. This is a scientific paper, and that sounds loony. I know!

 

That’s exactly why I waited until the near end of this paper to spring it on yaz!

 

But hopefully by now, if you have read this paper from the start, you must have realized that nothing I have said thus far is wrong or inaccurate.

 

So please give this a chance, it deserves it![54]


 

*Point of View

 

If you just PLEASE stop and think about it for a minute you will see my point of view. Because when it comes down to it, that’s really what it’s all about: Point of View!!

 

Here is a question, Einstein:

 

When the bat hits the ball, is it pushing the ball, or is the ball getting pulled?

 

You jump up and say “It pushing the ball, moron”!

 

Well, I disagree!! THE BALL IS GETTING PLACED!!!

 

The computer algorithm that makes the next position calculations places it. Not the bat. Not the wrist. Not the arm.

 

The “ENERGY” to move the ball CAMES ONLY FROM THE COMPUTER!!!! No “energy” is stored in the batter’s muscles. No energy is stored in our universe at all!!! There is NO SUCH THING AS FORCE!!!

 

We DON’T NEED to invent any more “forms of energy”, “sub-atomic particles”, “String theories”, “Dark Energy”, etc. etc. etc…. All of these theories are mans way of trying to get a handle on what’s really going on.

 

All of these theories are the EFFECT of what is REALLY at the heart of matters: These theories don’t move matter around, the observed motion of matter makes man create them!!! We NEED to put the cart BEHIND the horse and let it run!!!!

 

 

Please read NOTE_BBF_8  and try to keep an open mind about it.


Talk about amazing revelations!!!

 

 


 

 

Request for Code

 

 

 

I recently added adjustable parameters for :

 

·       The number of Dimensions the Universe to creates

·       The Count of particles in the Universe

·       The Tick Rate the Universe executes at

·       The number of Concurrent Sets used (to implement perfect reproducibility)

·       The Duration the Universe will run for

·       The Detail Level output is to be generated in

·       The Output Format produced – visual or comma delimited, Excel-Ready

 

I have this all working in  Octopus_2 right now, but to make these changes worth their salt, I need to be able to make Octopus_2 run any kind of FORMULA within the context of  these defined parameters.

 

My next enhancement will allow the architect to insert VB code into the programs loop processing. Doing so will allow very rapid testing to occur without requiring code changes.

 

I need to then try all kinds of combinations and see what pops out.[55]


 

*Quest for Parameters

 

 

I’m thinking that this will somehow lead me to determine the exact parameters required to be used in our own U. as values in order to get it to function the way it does, and this includes the “word size” discussion I had as well.

 

If the values of these determined parameters then match what we actually observe in  our U., does this prove anything?[56]

 

But seriously, it adds more ammunition to the argument that the world is purely digital and moved by mathematics, and this gives credibility to the concept that we cant tell the difference between a virtual world and a real one.

 

Its looking more and more every day that this is the case[57], I don’t know why nobody is really grasping on to the concept and spending some money on computer research to prove it and then harvest the benefits this knowledge will certainly provide.

 

*What Would Happen?

 

If we figured out the simple formula, it would revolutionize science as we know it. The book elaborates on and on about it. And although this paper is supposed to remain strictly scientific, I believe it not un-scientific to reveal these predictions.

 

Please see Note_BBF_9: Benefits of discovering the formula… ; future predictions. It’s all really exiting!!!

 

For example, we wont have to build super-colliders any more, we can just write simulation programs that will accomplish the same thing. Well, I guess we can keep a few around to verify what we already know.

 


 

*Bolt, The Wonder Dog!!

 

(New as of 21-Nov-2010) This chapter began as one of the new “inventions of the future” listed in Note_BBF_9: Benefits of discovering the formula, as “The Universal Map Locator: Bolt”, which is like a GPS on steroids; it points out your exact location within the entire Universe!

The technology behind the invention, however, has grown into a major discussion. Lets first discuss the technology behind Bolt…

The Universe’s Digital Framework

 

The Universe is spatially separated into a digital framework, as described throughout this paper. In a 3-dimensional implementation, it looks like a DIGITAL GRID. Lets visualize it as a big 3-D cube made of zillions of smaller inner cubes…

 

Where Are We?

Our galaxy is currently located somewhere between the center and the outer edge of the big cube, but we don’t know exactly where we are (relative to the center). To us, it all looks like everything is expanding away from everything else, when we examine the night skies.


 

Where Are We Going?

Because of this visually observed expansion, and because of a lot of other evidence (mostly introduced by Dr Hubble), we now believe that our galaxy is moving away from the center of the U.

 

How Is Our Planet Oriented Towards The Center Of The Universe?

First off, our galaxy has its own frame of orientation. Consider it like a big spinning platter; within our galaxy, we can locate our relative position within the platter regardless of the relative position the platter has with the rest of the Universe.

Next,  this also applies to the orientation of our solar system within our galaxy, and then finally, this also applies to our orientation upon our planet.

 

Finding The Center Of The U.

To someone sitting still and peacefully reading this wonderful paper at a cyber-café in Ecuador, the world is actually spinning underneath your feet at about (26,000 / 24) miles per hour, the Earth is spinning around the Sun at about (16 million * pi * 24 / 365) miles per hour, the Sun is in some kind of wide rotation pattern within our Galaxy, and our Galaxy is spinning around and also moving away from the center of the Universe, all at the same time!

Finding the center of the U. is kind of like trying to figure out exactly where the nearest rest room is at the instant you’re performing some kind of a bizarre blind folded and inverted athletic maneuver inside of an active and out-of-control twirl-la-whirl that’s tumbling down the side of a mountain.


Marty? HELP!!!

 

Marty says Simple!!!

 

First, read the section describing propagation of radiation through a digital medium. Radiation uses the grid to zigzag its way outward from a source location at the speed of one location per tick, as the following figures demonstrate:

 

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