Explaining the Reverse-Time-Ordering of Light

 

Part 2 of 3: The digitized operation of light: The fish in the Ocean

 

 

By Marty Wollner

 

mwollner@mi.rr.com

 

03-Feb-2016 (b)

 

 

 

HTML:

http://spikersystems.com/FlashNet_Pointer/www/projects/Martys_World/Quick_Explanation/Quick_Explanation_Digital_Light_Part2.htm

 

MSword:

http://spikersystems.com/FlashNet_Pointer/www/projects/Martys_World/Quick_Explanation/Quick_Explanation_Digital_Light_Part2.doc

 


 

 

 

 

 

A fish sits on the bottom of the ocean; I’m standing on shore looking at the image of the fish that I see on the surface of the water, so that I can spear it… WHERE DO I AIM THE SPEAR???

 

 

 

Click HERE for the table of contents and reading instructions.


 

 

Overview:

 

This document is the second in a series of three papers, used to visually demonstrate the DIGITIZED OPERATION OF LIGHT, according to my personal Theory of Everything (T.O.E.). Note that this is not mainstream science!!!

 

Please see the first paper in the series for the abstract and background pre-requisites to this paper:

 

HTML:

http://spikersystems.com/FlashNet_Pointer/www/projects/Martys_World/Quick_Explanation/Quick_Explanation_Digital_Light_Part1.htm

 

MSword:

http://spikersystems.com/FlashNet_Pointer/www/projects/Martys_World/Quick_Explanation/Quick_Explanation_Digital_Light_Part1.doc

 

 

 

We will now provide a graphic example of the optimization process, starting with State_0. If you don’t fully understand this unique terminology, please review the first paper in the series.

 

State: 0

 

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MY EYE

BALL

_1

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FISH

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MY EYE BALL(_n) = Eyeball molecule (absorbs photons), positioned in 2-d location (X = 20, Y = 20).

 

A(n) = Air molecule (transparent to photons).

 

S = Surface of the water (not a molecule, just for visualization).

 

W(n) = Water molecule (transparent to photons).

 

FISH(_n) = The Emitting matter (generates a single PHOTON in state #1). This is positioned in 2-D location (X = 10, Y = 1).

 


 

Notes for State 0:

 

In this example, the water molecules are shown to be denser than the air molecules by virtue of having more of them “randomly situated” per “volume” of 2-d locations.

 

Also in this example, the molecules, the fish, and my eyeball will NOT move (as is demonstrated and discussed in subsequent examples).

 


 

Purpose of this document:

 

The direct line between the fish and my eyeball would break the surface of the water around location (X = 15, Y = 10). That is where the spear should be aimed to get the fish.

 

HOWEVER, anyone who has spearfished knows that the image of the fish in this scenario won’t be at (X = 15, Y = 10), it will be IN FRONT OF the fish, like around location (X = 12, Y = 10). Why does this happen, and HOW does the Universe make it happen??? First off, here is an explanation of what is happening…

 

·        The light traverses through the water a lot slower that it does through the air. If the light took the “direct pathway” from the fish to my eyeball it would have to travel on an angle through the water (and continuing through the air) all the way from (X = 10, Y = 1) to (X = 20, Y = 20), passing through (X = 15, Y = 10) along the way.

 

·        On the other hand, if the light somehow “DECIDED” that it can go from the fish to the closest point on the surface, it would go from (X = 10, Y = 1) to (X = 10, Y = 10), and then it could change the angle to go from there to my eyeball at (X = 20, Y = 20).

If it took this “2 – path route”, it would traverse through the water for the least distance before surfacing, and then finish traversing through the air. In doing so, the OVERALL SPEED IS LESS THAT THE DIRECT ROUTE!!!

 

·        Even better yet, there is a certain angle for which this is “OPTIMAL’… it is somewhere between the direct route and this “two-path” route described above… this is the angle that lessens the distance through water just enough to make up for the loss in speed by having to go to far through the air. Lets call this the “SWEET SPOT”.


 

 

OK, now here is some SHOCKING NEWS:

 

·        THIS IS THE EXACT WAY THAT LIGHT ACTUALLY OPERATES!!!

 

·        LIGHT SOMEHOW CALCULATES THE EXACT ANGLE TO OPTIMIZE THE OVERALL SPEED OF GETTING FROM POINT A TO POINT B, EVEN IF THE PATHWAY(S) TAKEN ISN’T STRAIGHT!!!

 

·        IT DOES THIS WHENEVER A CHOICE OF POSSIBLE PATHWAYS FROM POINT A TO POINT B IS PRESENTED TO THE LIGHT.

 

What’s so shocking about this? Ah-HA! This is an unexplained great mystery of science!!!

 

·        HOW DOES THE LIGHT PRECISELY KNOW WHICH ANGLE TO TAKE, BEFORE IT BREAKS THE SURFACE OF THE WATER???

 

·        HOW DOES IT KNOW HOW FAR MY EYEBALL WILL BE FROM THAT POINT???

 

·        HOW CAN IT POSSIBLY DETERMINE EXACTLY WHERE THIS SWEET SPOT IS, BEFORE IT HAS A CHANGE TO GET THERE TO KNOW WHICH ANGLES TO USE???

 

In other words, HOW DOES LIGHT OPERATE IN REVERSE-TIME ORDERING???

 


 

Other example of the reverse-time ordering of light:

 

The most famous example is the DOUBLE-SLIT EXPERIMENT:

 

·        How can light passing through a single slit “instantly” become aware that another slit has opened???

 

·        It MUST somehow operate in reverse-time ordering in order for it to be affected!!!

 

The affect observed in this example is attributed to “INTERFERENCE” of the light… as if the light, when passing through both slits, causes “WAVE INTERFERENCE”, like the way Ocean waves that cross paths develop peaks and troughs.

 

Modern science has assumed this to be the case, and even though it does NOT explain how the light can be INSTANTLY made aware of the second slit opening in reverse-time-ordering, it does provide this explanation for what happens after that as “wave interference”.

 

Note that this “interference” is NOT observed when light from disparate sources collides … “interference” only occurs when the light is somehow positioned to “interfere” with itself.

 

 


 

The current mainstream-scientific explanation for reverse-time ordering of light:

 

If you study the works of Dr. Richard Feynman, he claimed that the light takes ALL of the pathways possible from point A to point B.

 

He also claimed that the choice of the pathway to actually use IS DONE AT THE TIME OF ABSORPTION, which is to say that yes, the light is operating in reverse-time ordering!!

 

Feynman, however, offers no explanation as to HOW the Universe actually performs this “miracle”, other than to call it “QUANTUM WEIRDNESS” and to suggest that perhaps the Universe is somehow moving itself backwards and forward in time.

 

And nobody has any clue as to WHY light operates in reverse-time ordering or why it is optimized to transmit light in the shortest TIME vs. optimizing it by the shortest DISTANCE the light has to traverse.

 

 

My explanation:

 

THIS DOCUMENT5 WILL EXPLAIN EXACTLY HOW AND WHY THIS PATHWAY OPTIMIZATION HAPPENS!!!

 

And this will also lead us into explanations for the OTHER apparent reverse-time-ordering of the operation of light, thus providing a complete and solid explanation of the infamous double-slit experiment!!! No shlit!

 

 


 

 

State: 1

 

Emission of a photon of light from the fish occurs

 

 

20

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

MY EYE

BALL

_1

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Photon Queue:

 

1

Tick = 1, X = 10, Y = 1, Freq = 23, Intensity = 400*23, Link = NULL, Link_Sum = 0

 


 

Notes for State 1:

 

The emission occurred because the fish had to reflect some light from the sun or maybe it’s a glow fish. Subsequent examples will reveal more details of how waveform emission occurs. For now, we will focus on photon absorption to explain reverse-time ordering of light.

 

This emission generates a new record that gets inserted into the Photon Queue as record #1. That is how the algorithm “processes” photon emissions!

 

The record specifies the location of the emission event (the fish at (X = 10, Y = 1)), and the Universe time the event occurred at (tick #1).

 

“Payload information” is also specified, including “frequency” and “ intensity” (to be explained moiré in subsequent examples on photon emission).

 

Link and Link_Sum are not used in this record because this is an ORIGINAL photon, vs. an INTERMEDIATE photon, as demonstrated below.

 

Once a record is inserted into the Photon Queue, it will be processed in every subsequent tick of Universe time to look for a bit of matter to hit… that is how the algorithm processes photon transmission through space (although it’s a bit tricky if the photon has to pass through transparent matter along the way).

 

Eventually, a target that can absorb the energy payload is hit and the algorithm can then impart the energy payload to it and then delete the in-progress record(s) from the photon queue. And that is how the algorithm processes photon absorption.


 

 

State: 2

 

The photon begins to traverse the topology of space at a “rate” of ONE GRID LOCATION PER TICK of Universe time

20

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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BALL

_1

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|1|

|1|

|1|

 

 

 

 

 

 

 

 

 

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|1|

FISH

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Photon Queue:

 

1

Tick = 1, X = 10, Y = 1, Freq = 23, Intensity = 400*23, Link = NULL, Link_Sum = 0

 

 

For photon #1, the TIME-DISTANCE-RADIUS set of contact locations is:

 

X = 9, Y = 1

X = 9, Y = 2

X = 10, Y = 2

X = 11, Y = 2

X = 11, Y = 1

 


Notes for state 2:

 

The photon itself isn’t a “particle”; rather, it is an expansion of locations of potential contact. When any of these “potential contact” locations eventually “hits” some matter that can absorb it, THEN this will be COUNTED AS “one photon”.

 

The set of locations in the TIME-DISTANCE-RADIUS expansion zone for photon #1 are visually indicated as |1|.

 

All processing is DIGITAL… contact either DOES or DOES NOT occur, for each and every location checked.

 

The set of locations that are currently “in the zone” are listed in clock-wise rotation around the location of emission, starting from the bottom left-hand corner.

 

In this example, the floor of the sea and all below it, aren’t counted as candidates for absorption nor transparency… you can treat it as if the ocean sits on top of empty space, if you like.


 

State: 3

 

The photon continues to traverse the topology of space, one GRID LOCATION PER TICK

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